My goal with this thread is to take a look at the reward factor of the proposed new skill system and the longer grind that comes with it. As stated elsewhere, the current xp to master a 'Mech is 50,000, under the new system, there are 91 sp(nodes) at 1,500 xp a piece to master, that equals 136,500xp to master a new 'Mech; or 2.73 times as much xp. That's closer to three times as long of a grind per 'Mech and, therefore about thrice as many games you need to play. As a longtime gamer, I know that fun and the amount of time spent playing a game are inexorably linked to meaningful rewards. Therefore it is reasonable to expect that 2.7 times as much time should equal 2.7 times the reward to achieve the *same* net effect on your 'Mech, and thus your experience. If I, for one am going to call this system anything of an improvement, it has to at least leave me with the *perception* that I am getting more than 2.7x reward to call this somewhat better, even if the numbers don't agree.
My "test" will be using time to kill all 8 'Mechs in the testing grounds in the same build/chassis on both the Live and PTS builds of the game. The 'Mech I have chosen is my HBR-F(L) kitted out with 3x Large pulse lasers, this is the 'Mech I run the most in group queue and small performance differences will be more apparent because of this. The map is Caustic valley-- I really want to see if you can eek out a little more time to ride the overheat with the new system.
There is a specific order I kill the 'Mechs in, Jenner, Centurion, Awesome, Cataphract, Cicada, Commando, Catapult, and then Atlas. The lights die by legs, everyone else Ct front. Close distance to 250m because we're not testing my aim or mouse here, and fire 1 lpl, then 2 lpl's until it dies, then move on to the next. When they're all dead, record the time.
This is very similar to the method I've used for ages to test a new build, this Hellbringer build has been my benchmark since before the HBR-F(L) came out. There are going to be variables that cannot be reconciled across the two builds of the game, that's the whole point in redoing the skills. There are going to be differences in my two HBR's because of this. If you can take some of the "pseudo" out of this science; then I wholeheartedly encourage you to post your own results right here!
on to my first, tiny bit of data (more will come as time permits)
HBR-F(l) PTS Build no.1 this is my first stab at playable under the new skills, it is meant to mimic my live build of the same 'Mech
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that's a *lot* of pics to show the skillout of one 'mech.
time to kill all 8 'Mechs
PTS
4:05
4:05
4:10
4:10
3:58
3:54
3:59
3:54
3:51
3:52
4:05
3:53
Average: 3:59.6
Adjusted average (by dropping the highest and lowest times) 3:59.5
Live Build:
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Live
3:58
4:05
3:53
3:50
3:47
3:45
3:49
3:43
3:45
3:53
3:44
3:41
Average: 3:49.4
Adjusted average: 3:48.7
Cumulative difference : As you can see, the live build is faster as tested, calling into question the effectiveness of the newer skills.
ETA: more data, pics and averages... Next time: a PTS rebuild specifically to beat my test!
Edited by manadrain, 16 February 2017 - 01:17 PM.