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Why Removing Crits On Ac/2?


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#1 Rhialto

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Posted 09 February 2017 - 07:37 PM

Why? Was it OP? I don't think so...

#2 FupDup

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Posted 09 February 2017 - 07:45 PM

It was only removed on the UAC/2, not regular AC/2 (at least I'm pretty sure).

The jam duration increase is much more significant in the grand scheme of things.

#3 Cato Zilks

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Posted 09 February 2017 - 07:45 PM

it would be with the new crit system

#4 Rhialto

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Posted 09 February 2017 - 07:52 PM

View PostFupDup, on 09 February 2017 - 07:45 PM, said:

It was only removed on the UAC/2, not regular AC/2 (at least I'm pretty sure).

You are right, I reread the changes... bet they will eventually do the same with IS AC/2.

#5 Gas Guzzler

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Posted 10 February 2017 - 08:30 AM

Because on the PTS crits happen constantly anyway? As soon as i lose armor weapons are going. Its not fun.

#6 cazidin

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Posted 10 February 2017 - 08:38 AM

View PostGas Guzzler, on 10 February 2017 - 08:30 AM, said:

Because on the PTS crits happen constantly anyway? As soon as i lose armor weapons are going. Its not fun.


So, PGI fixed the crit system by... making crits happen all the time? I'm not surprised, just asking.

#7 Gas Guzzler

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Posted 10 February 2017 - 08:43 AM

View Postcazidin, on 10 February 2017 - 08:38 AM, said:


So, PGI fixed the crit system by... making crits happen all the time? I'm not surprised, just asking.


yeah there is another thread about it, but man. Multiple times I have lost multiple weapons as soon as armor is exposed. Its not fun.





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