So just saying, with every mech having higher structure, more ballistic ammo, better weapons, and armor quirks there will be more damage dealt per match, boosting overall cbill gains.
Playing yesterday getting 3 solo kills gets about 700-800 damage rather easily, incomes (minus premium time and hero bonuses) would be about 150k (no flanking, hit and run, savior kills, brawling awards, or various other boosts except a scouting or two and components destroyed). Now the thing here is that with all the structure and armor boosts even with just a 4v4 we're seeing quite high damage numbers from people. In a 12v12 environment with more drawn out matches racking up 1000 damage matches would be much more common.
This could be a pretty nice boost to the paulconomy, as long as the skill tree's inherent costs are lowered to levels that aren't so incredibly high.
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Income Buffed
Started by Champion of Khorne Lord of Blood, Feb 09 2017 08:27 PM
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