I'm here to make another feedback post, and to gather information with a minor poll. I'm not going to go into the actual state of the skill tree here, beyond stating my personal belief is it's not ready for primetime yet. There's plenty of feedback to be found, so I'm not going to restate that.
Instead, I want to once again shed light on one of the biggest problems the skill tree is currently facing: transition costs.
That's right- there is a huge issue with the transition from the current skill/module system, to the new skill tree system going live March 21st. Simply put- the cost to re-master your mechs is too high for the current refund plan PGI has proposed. Let's get down to it.
The current plan per PGI- you get a full refund for all of your purchased modules.
So what's the problem? The module system was designed to allow you to switch modules from one mech to another. This creates a potential (and I believe to be common) scenario in which you may have far more mastered (or elited, or some other level of "skilled") mechs than you have modules.
The current skill tree numbers has the system going live at a total cost of 5,460,000 c-bills and 72,800 XP in order to unlock 91 nodes (the maximum) for your mech. This is the new "mastery+modules+consumables" in-one system. I'm not going to debate the economy of such a system, but there's a pretty good look included here: https://www.reddit.c..._a_whales_song/
Instead- I'll break down how this will effect the transition, e.g., when March 21st hits and suddenly you have no more modules, no more skills on your mechs, and a whole bunch of clicking to do.
Let's do the math.
Assume the following:
- 0 cbill balance prior to patch (e.g., just comparing refunds to required cbills)
- The maximum possible modules on a mech (3 mech modules, two weapon modules)
- The most expensive modules possible (3x 6,000,000 mech modules, 2x 3,000,000 weapon modules, 24,000,000 c-bills total)
Under these assumptions, a full mech's worth of refunds (24,000,000 c-bills) will get you enough c-bills to "master" approximately 4 mechs (with a bit left over). So in this scenario, you only require a full "set" of modules for every 4 mastered mechs you own for the refunds to cover your costs incurred by the new skill tree.
Doesn't seem too bad, right? But those assumptions are some pretty serious ones. Let's go for a bit more realistic.
- Most mechs have 4, not 5 total module slots (2 mech, 2 weapon)
Update that, with the most expensive weapon modules you have a total of 18,000,000 c-bills for a set of modules. Suddenly, the refund gets you enough to "master" 3 mechs.
So what's the issue? Well, the module system was designed to allow you to swap modules between mechs. If you don't have a full set of modules for every 3 mastered mechs, you will most likely be unable to have the same quantity of mastered mechs under the new skill tree system. Players who swap modules will lose some portion of their "progress" in mastering mechs due to the transition to this new system.
As a personal example, I have 113,000,000 c-bills in modules. Yet, I have 46 mastered mechs (not counting fully elite'd, partially elite'd, fully basic'd, and partially basic'd mechs). The c-bill cost I will need to re-master my mechs is 251,160,000 c-bills. I will be able to master 20 of my 46 currently mastered mechs. This is an unacceptable state of affairs.
So what can be done to fix this? Simple- give a refund based upon the current mastery status of owned mechs. If you have a fully mastered mech, you should receive a refund capable of achieving mastery in the new system (5,460,000 c-bills and 72,800 xp). There should be zero loss of progress due to the unveiling of the new system. In addition- since modules are being removed, the currently planned refund of module costs should also occur. In addition, this could be calculated based off of percentage of skills unlocked- so that any elite skills or basic skills on a mech can also be preserved.
What do I mean? For example:
1 mastered mech gives you: 5,460,000 c-bills and 72,800 xp.
50% of the skills unlocked on a mech gives you: 2,730,000 c-bills and 36,400 xp.
All progress is retained.
I am of the belief that there are many people like me who have swapped modules and stand to lose progress with this transition to the new skill tree (hence the poll). Implementing this change would stand to do a lot of good towards ensuring that those players at least give the new skill tree a try.
Think this isn't a good idea? Read here first.