What I like:
- The ability to customize my mechs even more to my playstyle or to their specific builds (Long Range, Brawler etc.).
- No need to grind out XPs for Skills I mostly don´t need (Pinpoint, Arm Reflex, Quick Ignition). Sadly this point is negated mostly (see "Dislikes")
- No need to buy three chassis any more, even if I only want one to play with.
- With the new defensive skills, time to kill seems to be increased by a good amount. I think this is great for the game. It improves the feeling of big stompy strong machines tearing each other apart slowly on the battlefield. Right now it´s really strange to see some mechs chew threw an assault mech with a few shots.
What I don´t like:
- The current structure of the skill trees: I have to spend XP and C-Bills on nodes I absolutely don´t want or need and am hindered in my ability to max out the ones I really want (e.g. to get to radar dep or speed tweak). In some cases, I even don´t see the logic why I have to unlock a certain node to get to another one (e.g. what do Target Info Gathering or Target Decay have to do with Radar Deprivation or ECM effectivity? From my perspective, these are two completely different technologies). So every time I want to customize a mech to my needs, I have to spend about 20-30% of my XPs and c-bills on nodes I don´t want at all, blowing them out for nothing. --> frustrating!
- Capping of the skill points: It is a good idea and a good way to prevent people to improve their mechs into nirvana, but being forced to spend skill points on nodes I don´t want and therefore not being able to spend them on more interesting things is really frustrating.
- Respec costs: I really like to play around with my builds. Adding and removing weapons, changing the main weapon loadout from ballistic to missile to energy and back (yes not possible with all builds, but I hope you get what I mean). The horrendous respec costs greatly hinder me in doing so. If not remove, they at least greatly inhibit a feature I totally like about this game. And if I paid the respec costs (to remove nodes) I have to pay for the new ones. So for each respec, I will lose a c-bill amount in the millions. Sorry, I don´t get it.
- The pricing system in general: Yes, maxing out a mech for 9 million c-bills roughly resembles fitting out this mech with three modules. But I was able to swap my modules around for nothing. I was completely fine with the 5 Radar Deprivation modules and all the single laser/AC/missile range/cooldown modules I owned. Now it is like I have to buy and bind these modules/skills/nodes to every single mech. Including the respec costs I fear the game will degrade into a grind party.
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So now this got a lot longer than I expected. I hope someone reads this and shares my opinion. And I hope PGI is going to do some tuning to the skill tree system, which is a really good idea in principle, before its released.
Best whishes.













