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Skill Tree So Far For Me...


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#1 The6thMessenger

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Posted 09 February 2017 - 11:25 PM

I managed to buy a spirit bear. Posted Image

- First thing i noticed is that it slows down when i skilled mechs, and with several mechs skilled straight.
- There is +% quirk values that are red than green, would that mean that they are negaquirks?
- The Armor/Skeletal hardening quirks seems to be kind of not that good when it comes to low-armored mech. It's quite a blast to have them for assaults, but because it's multiplicative the low-armor of the lights aren't that worth it.
- Each mech needs 9,100,000 cbills to be mastered, and that's a whole lot. I think it would be better off if one can just buy points, 91 times, and it can be allocated and reallocated anywhere, maybe across mechs, even just chassis restricted or variant restricted. Or even have the node permanently unlocked for the mech, so that reaquiring it means that i don't have to buy it. With the cost of specialization this extremely discourages specialization and experimentation, cause it will be tedious to get the nodes back or buy another nodes once more. And multiply that with the number of the owned mechs, and/or builds at a single mech, and/or mechs intended to be mastered -- the grind is real.

So far, i'm okay with it. I've yet to actually fight people with it, cause i don't play NA server, it's really slow so i won't get a decent game.

Edited by The6thMessenger, 09 February 2017 - 11:40 PM.






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