

Say Something Positive About The Pts...
#1
Posted 09 February 2017 - 10:24 AM
So say something(s) nice about the Skill tree you do like!
#2
Posted 09 February 2017 - 10:27 AM
#3
Posted 09 February 2017 - 10:30 AM
#4
Posted 09 February 2017 - 10:31 AM
(I'd like the idea of removing "skills" from the game entirely more, but you know.. You have to have grindy progression systems in modern video games, because otherwise people lose interest, when there's no carrot dangling in front of their noses).
#5
Posted 09 February 2017 - 10:35 AM
#6
Posted 09 February 2017 - 10:36 AM
#7
Posted 09 February 2017 - 10:38 AM
#8
Posted 09 February 2017 - 10:42 AM
-45% jam chance 2x UAC/20 Direwolf Prime
Battlemaster 2C with -15% laser duration extra
Ilya Muromets, Kodiak 3, Direwolf, King Crab now with -15% UAC Jam chance
#9
Posted 09 February 2017 - 10:43 AM
Seriously, f*** that.
#10
Posted 09 February 2017 - 10:45 AM
#11
Posted 09 February 2017 - 10:49 AM
Different amount of points per mech.
Generic weapon quirks that affect all weapons or seperate point pools for all weapons instead of the current system that encourages boating.
Balance across the weight classes.
#12
Posted 09 February 2017 - 11:15 AM
Snazzy Dragon, on 09 February 2017 - 10:43 AM, said:
Seriously, f*** that.
My Ragnar (6 U/ac2 Jade Kite) is sad now.
#13
Posted 09 February 2017 - 11:16 AM

#14
Posted 09 February 2017 - 11:18 AM
CK16, on 09 February 2017 - 10:24 AM, said:
So say something(s) nice about the Skill tree you do like!
I like the concept. I do think it needs to be tuned, a LOT, and more real focus towards each chassis intended roles.
http://www.sarna.net...attleMech_roles
AKA, an Atlas, Annihilator or Hunchback ,as designated Juggernauts, it makes sense to see some degree of those Armor Buffs. A Battlemaster, less so. A designated Scout or Sniper design? Very unlikely, unless it's one of those rare mechs that is atypical to it's designated role, in lore.
But the basic premise, I do like.
#15
Posted 09 February 2017 - 11:26 AM
#16
Posted 09 February 2017 - 11:27 AM
#17
Posted 09 February 2017 - 11:27 AM
The execution of that intention, on the other hand...
#18
Posted 09 February 2017 - 11:30 AM
I like the options this could open up for balance in the future.
I like that it is a change and though it might take time to get right I feel it's a good change and something this game needs.
#19
Posted 09 February 2017 - 11:30 AM
Bishop Steiner, on 09 February 2017 - 11:18 AM, said:
http://www.sarna.net...attleMech_roles
AKA, an Atlas, Annihilator or Hunchback ,as designated Juggernauts, it makes sense to see some degree of those Armor Buffs. A Battlemaster, less so. A designated Scout or Sniper design? Very unlikely, unless it's one of those rare mechs that is atypical to it's designated role, in lore.
But the basic premise, I do like.
Hey look, I actually agree with Bishop!
The tree shouldn't really allow for choice of role, if you take an Atlas you should just be leveling up a set path (and be able to unlock all options imo). The difference is that it wouldn't be a universal path like it was with the currently live skill tree.
#20
Posted 09 February 2017 - 11:32 AM
I do like the concept though. I wish every mech had different options based on their roles though, like Bishop mentioned. Make an in depth infotech section for lights or mechs designed to act in such a way, like a cyclops. Make brawlers able to choose from more survivability options. Right now, I think people are just going to overspecialize on weapons like they always did.
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