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Say Something Positive About The Pts...


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#1 CK16

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Posted 09 February 2017 - 10:24 AM

I think we are in a case here where only the negative feelings towards the PTS and skill tree are being broadcasted loader than the positives. (Classic case of those that are happy are playing and not speaking up cause they are satisfied, those disgruntled are quiting and running to shout and yell about what they don't like).

So say something(s) nice about the Skill tree you do like!

#2 Snazzy Dragon

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Posted 09 February 2017 - 10:27 AM

AC/10 with the velocity buff nodes is very serviceable! Too bad that's probably what it should have had to begin with.

#3 TercieI

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Posted 09 February 2017 - 10:30 AM

It's gonna save me money.

#4 Juodas Varnas

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Posted 09 February 2017 - 10:31 AM

I... like the idea, i guess? And it's definitely an improvement over the currently live-version of "skills", some of which HAVE NO GAMEPLAY EFFECT WHATSOEVER (i'm looking at you "Pin-point")!
(I'd like the idea of removing "skills" from the game entirely more, but you know.. You have to have grindy progression systems in modern video games, because otherwise people lose interest, when there's no carrot dangling in front of their noses).

#5 Ghogiel

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Posted 09 February 2017 - 10:35 AM

4 billion cbills..?

#6 Magnus Santini

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Posted 09 February 2017 - 10:36 AM

People don't get frustrated looking through 100 mechs for the module they need to put on the one they want to play.

#7 dario03

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Posted 09 February 2017 - 10:38 AM

It finally gets rid of the pinpoint "skill"...Or at least I think it did. its gone right?

#8 Elizander

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Posted 09 February 2017 - 10:42 AM

-35% jam chance Jager DD with 3 UAC5s.

-45% jam chance 2x UAC/20 Direwolf Prime

Battlemaster 2C with -15% laser duration extra

Ilya Muromets, Kodiak 3, Direwolf, King Crab now with -15% UAC Jam chance

#9 Snazzy Dragon

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Posted 09 February 2017 - 10:43 AM

The Skill Tree PTS makes me very thankful that on the live server kodiaks and night gyrs do not get 20% velocity buffed autocannons and 15% less jam chance.

Seriously, f*** that.

#10 Gentleman Reaper

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Posted 09 February 2017 - 10:45 AM

LOVE the new component health system, makes brawls feel more dynamic. It also discourages asymmetric builds, and encourages spreading your weapons around. This change alone excites me more than the skill tree, although it too is pretty good, albeit needs some tweaking.

#11 dario03

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Posted 09 February 2017 - 10:49 AM

Also, I think in theory the system could be good. Some changes are needed like
Different amount of points per mech.
Generic weapon quirks that affect all weapons or seperate point pools for all weapons instead of the current system that encourages boating.
Balance across the weight classes.

#12 Lupis Volk

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Posted 09 February 2017 - 11:15 AM

View PostSnazzy Dragon, on 09 February 2017 - 10:43 AM, said:

The Skill Tree PTS makes me very thankful that on the live server kodiaks and night gyrs do not get 20% velocity buffed autocannons and 15% less jam chance.

Seriously, f*** that.

My Ragnar (6 U/ac2 Jade Kite) is sad now.

#13 Valdarion Silarius

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Posted 09 February 2017 - 11:16 AM

Saves me hard drive space. Posted Image

#14 Bishop Steiner

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Posted 09 February 2017 - 11:18 AM

View PostCK16, on 09 February 2017 - 10:24 AM, said:

I think we are in a case here where only the negative feelings towards the PTS and skill tree are being broadcasted loader than the positives. (Classic case of those that are happy are playing and not speaking up cause they are satisfied, those disgruntled are quiting and running to shout and yell about what they don't like).

So say something(s) nice about the Skill tree you do like!

I like the concept. I do think it needs to be tuned, a LOT, and more real focus towards each chassis intended roles.
http://www.sarna.net...attleMech_roles
AKA, an Atlas, Annihilator or Hunchback ,as designated Juggernauts, it makes sense to see some degree of those Armor Buffs. A Battlemaster, less so. A designated Scout or Sniper design? Very unlikely, unless it's one of those rare mechs that is atypical to it's designated role, in lore.

But the basic premise, I do like.

#15 Monkey Lover

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Posted 09 February 2017 - 11:26 AM

I'm happy with everything but the balance. Most everything is positive in my view.

#16 Quicksilver Aberration

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Posted 09 February 2017 - 11:27 AM

No more rule of three, that's all I got.

#17 FupDup

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Posted 09 February 2017 - 11:27 AM

I do like the intention of the tree, as in giving us one more element to min-max on our gundams.

The execution of that intention, on the other hand...

#18 Barantor

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Posted 09 February 2017 - 11:30 AM

I enjoy the premise of the tree and it's intent to give us something more complex than it's predecessor.

I like the options this could open up for balance in the future.

I like that it is a change and though it might take time to get right I feel it's a good change and something this game needs.

#19 Quicksilver Aberration

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Posted 09 February 2017 - 11:30 AM

View PostBishop Steiner, on 09 February 2017 - 11:18 AM, said:

I like the concept. I do think it needs to be tuned, a LOT, and more real focus towards each chassis intended roles.
http://www.sarna.net...attleMech_roles
AKA, an Atlas, Annihilator or Hunchback ,as designated Juggernauts, it makes sense to see some degree of those Armor Buffs. A Battlemaster, less so. A designated Scout or Sniper design? Very unlikely, unless it's one of those rare mechs that is atypical to it's designated role, in lore.

But the basic premise, I do like.

Hey look, I actually agree with Bishop!

The tree shouldn't really allow for choice of role, if you take an Atlas you should just be leveling up a set path (and be able to unlock all options imo). The difference is that it wouldn't be a universal path like it was with the currently live skill tree.

#20 Arctourus

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Posted 09 February 2017 - 11:32 AM

I disagree with the price per node...I don't like having to pay cbills to put all of the mechs I use without modules back where they were with mobility/heat quirks.

I do like the concept though. I wish every mech had different options based on their roles though, like Bishop mentioned. Make an in depth infotech section for lights or mechs designed to act in such a way, like a cyclops. Make brawlers able to choose from more survivability options. Right now, I think people are just going to overspecialize on weapons like they always did.





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