A Question For Those Dropping In Fp In Groups Of 6 Or More
#1
Posted 06 February 2017 - 10:56 AM
Vs the percentage of enemy teams comprised of mostly PUGs and solo players?
I'd be interested to know, thanks.
#2
Posted 06 February 2017 - 11:31 AM
#3
Posted 06 February 2017 - 12:00 PM
#4
Posted 06 February 2017 - 12:02 PM
I would have to guess and say atleast 50% of the time its a 6+ man team. But only 10% of the time is it a same unit team.
#5
Posted 06 February 2017 - 12:29 PM
#6
Posted 06 February 2017 - 01:15 PM
Monkey Lover, on 06 February 2017 - 12:02 PM, said:
As you say, they could be larger groups.
FWIW, I see 4-7 mans on the enemy team - based on verifiable unit tags alone - probably 66% of the time.
Zito, on 06 February 2017 - 12:29 PM, said:
Zito, on 06 February 2017 - 12:29 PM, said:
#7
Posted 06 February 2017 - 02:18 PM
Appogee, on 06 February 2017 - 10:56 AM, said:
Vs the percentage of enemy teams comprised of mostly PUGs and solo players?
I'd be interested to know, thanks.
80% of my CW drops last night were against groups and the best drops.
1 was against nothing but LRM, Gauss/PPC Pugs. They were very upset they had to fight and loose.
1 was against against PUGs that made effort as a group with first time caller. Went as expected, however, were informed by the first time caller he was new and gave it a shot this time near the end of the match. The fight was about over, so we took the remaining time to offer advice, pointed out a few mistakes and a couple things that worked for them.
I dont care if it is PUG or Group, I just want a good fight. I do not want to roll and I do not want to get rolled. The best fights are those where people work as a team, win or loose. Work as a team and you will do better. Do not or refuse to work as a team and you will not.
#9
Posted 06 February 2017 - 03:18 PM
I play US and Oceanic mostly. I can usually work out if against a team or not by the players. I know the majority, who plays with who etc. Either way uts not high and there are not a lot of large groups getting around, even more so midweek.
It's rare to see a 8+ team either side. I rarely drop as 12 unless it's with my unit.
#10
Posted 10 February 2017 - 09:39 AM
#11
Posted 12 February 2017 - 04:23 AM
ccrider, on 06 February 2017 - 12:00 PM, said:
i kind of have been pushing for unit rivalries and an honor system. the former is pretty much just a match scheduling feature so units can do batchalls against eachother. meaning fewer games against pugs. in exchange they get more points towards planet capture, and possibly better rewards. then on top of that throw betting of unit assets on the outcome of the match to make it interesting. the latter is really just bonuses for opting to use less tonnage, or fewer waves. and in exchange for that more points to planet capture, and better rewards. this makes the games against inferior teams a little more challenging for the groups and a little less stompy for the pugs. i cant imagine 12 mans having any objections to either of those.
the toggle thing i dont know how that would work. would a 12 man who opted in automatically drop against a casual 12 man who did not opt in? would both teams have to opt in? and would teams still use pug farming as a tactic to win planets. i can imagine a unit who really wanted a planet wouldn't use the opt in because it would slow down their drop rate and put them at a disadvantage. so opting in would have to come with rewards similar to those in my ideas. 2-3x more points towards planet capture would sweeten the deal. on the other hand if wait times are so long that people dont use it, then it doesn't really accomplish anything.
Edited by LordNothing, 12 February 2017 - 07:15 PM.
#12
Posted 12 February 2017 - 12:36 PM
#13
Posted 12 February 2017 - 12:38 PM
LordNothing, on 12 February 2017 - 04:23 AM, said:
Technically something like that could still actually work, because it was kind of the original basis for FW, but never came to be (mostly because PGI probably didn't really explore the idea enough).
The idea is to be able to fight against other units... similar to league play, but in a different environment that doesn't actually involve a private lobby (because money/profits).
The idea that you could bid team sizes (maybe maps or things that would be good for a batchall) or something along those lines would get people (particularly comp units, but also casual units) to play against each other for a purpose.
Too bad that's a lot of Lostech.
#14
Posted 12 February 2017 - 02:08 PM
Different days and different times etc...
Last night I would say it was about 2/3rds of the time but I wouldn't say that was common. More likely to see other units in 4 or more maybe 1/3 or 1/4 of the time usually.
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