2) Cost impact "punishment" for players transferring many mechs from old system to new system.
Here is a post from HPG by Soapyfrog that already sums it up:
https://www.reddit.c...holder/ddjkscx/
Quote
No. I deeply regret now my last year of play and purchases. I really thought we were building towards something better, not a giant kick in the balls.
PGI is basically telling me openly I have been wasting my time.
Don't do this.
Grant us enough XP to master a mech in the new system if it's already mastered in the old one.
Yes you will be giving out freebies, this is what you should do when you bring drastic changes to your consumers that you want them on board with.
3) Some mech classes could simply be given a discount on costs for specific trees. i.e. it costs less CBills & XP to buy those nodes.
SP limit doesn't change, just the cost to the player for that particular weight class.
This could also be used to make skilling Lights & Mediums cheaper overall to play- as they are cheaper to purchase to begin with they should also be cheaper to skill. (Outlined below, they receive discounts on more trees and those discounts could also potentially be larger than Heavies & Assaults)
It's a way to reduce the current costs of the tree, that emphasizes roles.
Lights: Lower Chassis, Operations, Sensors, Aux, 1 weapon Tree* (Discounts on 5 trees)
Mediums: Lower Chassis, Operations, Sensors, 2 Weapons Trees* (Discounts on 5 trees)
Heavies: Operations, 2 Weapons Trees* (Discounts on 3 trees)
Assaults: Defense, 2 Weapons Trees* (Discounts on 3 trees)
(*Inputting skills into a 3rd weapon tree would be purchased at normal cost)
Role Emphasis:
Lights: Scouting, Mobility
Mediums: Mobility, Support
Heavies: Firepower
Assaults: Firepower, Tanking
4) Respecs: Active premium time should grant free respecs. I'm already paying you for "premium" - make it actually premium.
Edited by Ultimax, 10 February 2017 - 10:26 AM.