Yeah I know. You put a lot of work into it.
Unfortunately, you haven't put much thought into it. It's almost an insult.
It might actually be good for me in the short term for a few mechs
because I misused my resources early on,
but long term, I honestly don't know why I'd bother ever buying
another mech.
In your attempt to bilk more money from your customers, you're going
to lose many. Variety is the spice of life, and because of the higher (read massive)
cost of customization, you will lose a lot of variety. Compound that
with people feeling like they wasted money on variants in order
to get the 3 to max out, and I think you'll have fewer players with
fewer but better custom mechs on the field. Is that what you're after?
Scrap The Skill Tree
Started by Buckstop, Feb 10 2017 03:30 PM
4 replies to this topic
#1
Posted 10 February 2017 - 03:30 PM
#2
Posted 10 February 2017 - 04:46 PM
Why not just improving what they've worked on instead of just throwing it all away because its not perfect the first time.
Reducing the costs of skills would go a long way to improving it, as for diversity, I've been finding success and fun in more mechs than I've ever seen on live servers. As for people who feel they wasted money on 3 variants, well this fixes that by making sure they never have to do that again, which was the point.
Reducing the costs of skills would go a long way to improving it, as for diversity, I've been finding success and fun in more mechs than I've ever seen on live servers. As for people who feel they wasted money on 3 variants, well this fixes that by making sure they never have to do that again, which was the point.
#3
Posted 10 February 2017 - 04:55 PM
The 3 variant rule actually promoted variety on the battlefield, since players were encouraged to get basic skills on 2 variants it they wanted to mastered the third.
As for reducing the cost, how about 0 C-bills for skills?
As for reducing the cost, how about 0 C-bills for skills?
#4
Posted 10 February 2017 - 04:56 PM
I agree with buckstop.
There are just too many issues added and nothing gets fixed aside from no longer requiring 3 mechs to master.
It's more expensive, punishes varied load outs, encourages boating, kills lower end mechs, throws Clan vs IS balance to the dogs again, No longer able to change a build or experiment. I'm Sure other testers have found more issues this is just what I've noticed.
I feel PGI is also too stubborn or unable to put enough thought into it to change it in any meaningful way. So I just want it thrown into the same trash bin that Infotech and Ghost heat 2 were thrown into rather than waste any more effort or time.
There are just too many issues added and nothing gets fixed aside from no longer requiring 3 mechs to master.
It's more expensive, punishes varied load outs, encourages boating, kills lower end mechs, throws Clan vs IS balance to the dogs again, No longer able to change a build or experiment. I'm Sure other testers have found more issues this is just what I've noticed.
I feel PGI is also too stubborn or unable to put enough thought into it to change it in any meaningful way. So I just want it thrown into the same trash bin that Infotech and Ghost heat 2 were thrown into rather than waste any more effort or time.
#5
Posted 10 February 2017 - 06:04 PM
now about no?
i and many like me think its a step in the right direction,
and as such should be expanded on not cast aside,
Info warfare was great except for the Laser Range Target Mechanic,
the rest was good, and i feel it was also a step in the right direction,
the same with Energy Draw, it would have helped, many liked it when it first came out,
the problem is too much changed with the base game vs the Energy Draw Mechanic,
so the last rendition of it(Power Draw Vs6) is what turned off people to it,
i and many like me think its a step in the right direction,
and as such should be expanded on not cast aside,
Info warfare was great except for the Laser Range Target Mechanic,
the rest was good, and i feel it was also a step in the right direction,
the same with Energy Draw, it would have helped, many liked it when it first came out,
the problem is too much changed with the base game vs the Energy Draw Mechanic,
so the last rendition of it(Power Draw Vs6) is what turned off people to it,
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