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Feedback: Uac/tankymech Buffs, Srm/lrms Nerfed, Higher Damage Scores/rewards Etc


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#1 Elizander

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Posted 11 February 2017 - 03:54 AM

I looked over the skill tree system and I've come to a few conclusions that I would like to point out for any that might be interested.
  • Defense tree is cheap and no 'choice' is needed to take it. Safe to assume this low cost is intended to slow down the game by making everything 20% tougher.
  • Overall 10% CD decrease across the board to lower DPS, again making matches longer. Instead of increasing weapon CD time (Energy Draw), the 10% CD mod was removed and CD nerfs across the mech quirks instead.
  • Mag Capacity +20% ammo increase just makes up for the 20% tougher mechs. It's not a buff. You will be in a bad spot if you do not take it.
  • SRMs/LRMs/MG not included in Mag Capacity will be worse due to having to deal with 20% tougher mechs with no increase in ammo.
  • Tanky Mechs were not really nerfed in quirks and can get more weapon quirks in the new system. Weapon quirks took the most hit and in many cases cannot perform at their post-skill tree effectivess.
  • UACs buffed across the board since anyone can get 15% UAC reduced jam chance now. KDK3, Dakkawolf, IlyaMuromets, HBKIIC can get a bonus. Dire Prime can have 45% reduced jam chance. Jagermech DD can have 35% reduced jam chance. UAC best weapon post skill tree.
  • Skill tree arrangement is not consistent.Look at weapons, you put laser duration down one side and range on the other. Looks clean. Now look at the sensors tree and tell me what a mess it is.
  • Multi-weapon type mechs are penalized again. They are the only ones that need to sacrifice other nodes for more weapon nodes.
Recommendations/Suggestions:
  • Add nodes with negatives to actually make them a choice. Example - Laser Duration 1-4 could give -10% (2.5% each) and Laser Duration 5 can give -5% but increase laser heat by 1%, reduce torso speed by 1% or something.
  • Add SRM/LRM/MG to Magazine Capacity.
  • Adjust and tune mechbaseline quirks to the tree or adjust the tree to each mech. Can't have blankets all over the place and it feels very blankety right now.
  • Add Historic C-bills for existing mechs (1 time only). Full basic mech (3m), Elite (6m), Master (9.1m) which can only be used one time to pay for a mech to get to master (91 skill points). Unless it's really intended to have people with hundreds of mechs use up billions of c-bills on mechs they already mastered which is sorta bad. :P


#2 Nimnul

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Posted 11 February 2017 - 04:37 AM

Why did you create such themes. Want to show your brilliant ideas? Against all that you have written. Go play warcraft with your suggestions.

#3 Fox2232

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Posted 11 February 2017 - 04:58 AM

"Defense" > "Defensive" : Yes, good move.
10% CD decrease: Yes, another good move. Because increased TTK will be of great benefit to people who play as a team. And will do nearly nothing for those who do suicide runs.
Mag Capacity: Sure, My Daishi now deals 3500 dmg before she runs out of ammo. Without this node she will still be able to deliver up to 3000dmg.
SRM/LRM/MG Ammo: yeah, SRM boat needs more ammo. LRM boats too. And as for MG, it takes 100s of continuous fire to waste 1 Ton of MG ammo with 2 MGs.
Tanky Mechs: They should still pick stuff from Defensive tree, even if only some. Everyone benefits.
UAC: it has base 15% Jam chance per use of Dual Fire. reducing this Base chance by 15% will still affect weapon with 12.75% jam chance.
Skill Tree arrangement: I Agree.
Multi Weapon penalization: Yes, but less than before since achievable bonuses to each particular weapon are smaller => smaller loss of not taking those Weapon nodes.
Nodes with additional penalty: I am for certain penalties.
SRM/LRM/MG ammo boost node: I do not mind, but wording on node description hints, that it is actually only MG and AMS ammo which is missing from this node.
Adjusting Quirks/Nodes for each mech: Bonus Quirks if needed, yes. Additional Bonus from nodes, no. That would be like: "If I do not take this node I am wasting it's bonus benefit." on mech which I wanted to play differently than what would be optimal due to boosted nodes.
+ I am kind of torn about IS nodes which give higher benefit than Clan nodes for same reason. As Clan player, I am not pressured to pick them, but once IS players realize this difference...
Historic C-Bills as bonus for mastering old mechs: Getting those mentioned C-Bills will result in having exactly same mastery level as before. But on top of that you'll be refunded Entire module Cost and you'll end up much richer than before.
+ Better solution would allow to sell any old mech at full price. It would even solve complaint of anyone who did not want to own 3 mechs of same chassis and kept them. And those who were selling them are unlikely to have hundreds of mechs as C-Bills issue mastering them. (unless they did some really weird stuff which wasted their C-Bills)





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