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A Step In The Right Direction, But Then We Tripped And Fell On Our Face.


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#1 Argent Kaiser

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Posted 10 February 2017 - 07:20 PM

I do really like the concept of the new skill tree system. It adds so much potential for making unique mech designs. However! The idea of every skill costing 100k is obscene. Usually the top tier players are the only ones who have hundreds of millions of c-bills banked, if this was an attempt to institute a money sync (which doesn't make sense since there is no in game economy. Unless you are trying to drive real money mech sales by draining player savings) you only seem to be harming new players by adding yet another massive barrier to competitive play. I would not be opposed to paying maybe 10k per skill if you are married to charging c-bills. Maybe even more for the skills that are essentially module replacements.

As it stands right now though requiring 9.2 million c-bills per mech is obscene and can actually stifle innovation of new meta designs.

This new skill tree was so close to being a great idea but the cost is staggering and hopefully will be lowered substantially.

#2 Leopardo

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Posted 10 February 2017 - 10:23 PM

agree

#3 testhero

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Posted 10 February 2017 - 11:15 PM

Kaiser you probably rake in 100K+ per drop so 1 skill node per drop is no bother.

losing drops pay out 25K + whatever you personally contributed so 4 drops per skill node.

So even for awefull new mechwarriors (weren't we all there once ) 4 drops will get a skill node what we need to emphasize to new players is that quitting a match once you are dead only loses any assist bonuses due to them (if any) and that if they want to maximise their playing tone and hence skilling they shod drop on death and drop again rather than spectating

#4 MechaBattler

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Posted 10 February 2017 - 11:41 PM

View Posttesthero, on 10 February 2017 - 11:15 PM, said:

Kaiser you probably rake in 100K+ per drop so 1 skill node per drop is no bother.

losing drops pay out 25K + whatever you personally contributed so 4 drops per skill node.

So even for awefull new mechwarriors (weren't we all there once ) 4 drops will get a skill node what we need to emphasize to new players is that quitting a match once you are dead only loses any assist bonuses due to them (if any) and that if they want to maximise their playing tone and hence skilling they shod drop on death and drop again rather than spectating


I'm sure new players will appreciate grinding to unlock the mech. Then dubs. More then likely Endo. Any weapon upgrades over the stock builds. And probably an engine. Followed finally by forking over 100k for 1 skill point of 91 possible skill points.

All of those things are now in competition with each for a new player's income. Where as before skilling up was incidental as you gathered c-bills or vice versa.

Edited by MechaBattler, 10 February 2017 - 11:41 PM.


#5 Dogstar

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Posted 11 February 2017 - 01:57 AM

91 drops to skill up each mech, 120 mechs, 10,920 battles,10 mins per battle, 1,820 hours or over 75 days of 24 hr grinding...

Nice...

At my current rate of maybe 2 battles per day on average that's me finished skilling up in 15 years, assuming I never buy another mech ever again.

15 f*cking years!

#6 MechaBattler

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Posted 11 February 2017 - 11:50 AM

Perhaps if the cost of the skills were low at the start of the trees, but got higher as they went on. With the skills at the bottom, usually the best skills anyway, being more expensive. Then it wouldn't be as harsh on new players. And the C-bill sink is still there.

Then at least you can skim the first skills of each tree. And hopefully by the time you get all the cheaper skills, you'll have all of your mech upgrades and can devote c-bills to better skills.

My only concern is that new players will go for an across the board approach. Then later have to respec. However if they're a lot cheaper, it wouldn't be as expensive. So it could be a good solution to making it more new player friendly.





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