Good idea? bad idea?
Remove The C-Bill Cost To Ranking A Mech
Started by BLOOD WOLF, Feb 13 2017 12:15 PM
2 replies to this topic
#1
Posted 13 February 2017 - 12:15 PM
#2
Posted 13 February 2017 - 02:47 PM
Voted "No."
I view decoupling Cbills and Skills as fundamental to their money-making model.
If I have 20,000,000 Cbills, I can either buy one NVA-Prime for 10,000,000 Cbills and Master it for another 9,000,000, or I can buy two NVA-Primes for a total of 20,000,000 and Master both for 0 Cbills.
Which one will get me to buy more MechBays?
My guess is they are hoping to get money back on the respecs, but they are also allowing you to do that for CBs..
I view decoupling Cbills and Skills as fundamental to their money-making model.
If I have 20,000,000 Cbills, I can either buy one NVA-Prime for 10,000,000 Cbills and Master it for another 9,000,000, or I can buy two NVA-Primes for a total of 20,000,000 and Master both for 0 Cbills.
Which one will get me to buy more MechBays?
My guess is they are hoping to get money back on the respecs, but they are also allowing you to do that for CBs..
#3
Posted 13 February 2017 - 03:58 PM
I think that it should cost money to master the mech but that there should be different costs for the nodes. My suggestion would be to lower the cost of the skill nodes that map to the current skill system, essentially Upper Torso, Lower Torso, and most of Mech Ops, to 25k and leave all of the other nodes at 100k. That way an existing player can get a mech to the similar level, minus modules, for around 2mil CBills instead of 6mil.
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