I like it!
- It is well structured for a balanced progression i.e. heat skills are not first ones available i.e. earn it.
-It is common to all mechs, and therefore reflects skills and not chassis/variant choice.
-You can pick skill lines that reflect your intended tactics i.e. a hit and run sniper might increase range on a weapon and forgo the cooldown nodes and spending the points somewhere else. Alternatively, a brawler may go all in on a weapon branch as their tactics may heavily rely on and benefit from each of the weapon skill lines (range, cooldown etc.)
-Although it does seem expensive...The cost, I feel, forces you to focus on your favourites rather than grinding 167 different mechs most of which yo don't remember, don't like or just plain suck with.
-Suggestions
1. Ihad posted this thought elsewhere but... I do think "Enhanced NARC" should not be in the Auxiliary Branch. The other 2 items in the branch should be rolled in to Sensor (UAV) and Mech Operations (Cap Accel). IMO.
Honestly... have you ever described someone as having Auxiliary Skills?
2. Now, not sure I want to suggest this but if the Auxiliary Branch was renamed Communication & Electronics... They might be able mak some sense... I would put ECM in there (not a Sensor)... possibly Radar Deprivation (radio silence/signal management) UAV is a remote sensor you are communication with. I personally perceive base capturing as hacking (Comms). Leaving NARC which is clearly communicating target data to the team.
All this to say;
Great work on the new skill tree!
just,
Auxiliary Branch I a bit clunky.
Cheers
New Skill Tree Success
Started by Gigaflop, Feb 11 2017 01:58 PM
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