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Hate The New Skill Tree


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#1 Budoman

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Posted 08 February 2017 - 10:38 PM

I am disappointed on 2 levels for this skill tree respec. The first is that PGI keeps spending it's time fixing stuff that was never really broken, instead of adding needed content like more maps, more in depth faction play etc. I recently came across the reboot of Mechwarrior Living Legends and for volunteer, fan made game with no budget, it has more depth in the game than this one has in faction play. But I digress.

I think the whole nodes cost cbills instead of straight xp is a bunch of BS. I realize modules cost a lot of money, but they could be swapped for free. You only needed them for your main drop decks and you were good.

I just find the whole tree system annoying. It doesn't feel like I am optimizing anything. I have to purchase a bunch of nodes I don't want to get the ones that I do. I wasn't unhappy with the previous system, it was easy, you unlock a few basic nodes on the tree and then you just swap in the module you want. An easy improvement would have been that you could have just stopped requiring 3 Mechs to be purchased - that would have been a the best way to improve it.

Now I have click through the tree and make sure I don't accidentally click MC. I get spend time doing nothing but buying back the specs I had before. I hope you enjoy the flood of refund requests and angry players that accidentally clicked MC.

This sucks - I want more maps. Some more real play modes. Or just at least fix the maps you have so you don't keep hitting invisible hill tops. You took something that was ok and made it worse.

Edited by Budoman, 08 February 2017 - 10:51 PM.


#2 l33tworks

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Posted 08 February 2017 - 11:41 PM

I feel the same way. I thought the skill system would be a fun way to customise your mechs to your playstyle but brcause you are shoehorned into picking stuff to get certain skills its just goung to mean everyone will be picking the sane stuff i.e just another grind.

#3 Nightshade24

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Posted 09 February 2017 - 03:39 AM

View PostBudoman, on 08 February 2017 - 10:38 PM, said:

I am disappointed on 2 levels for this skill tree respec. The first is that PGI keeps spending it's time fixing stuff that was never really broken, instead of adding needed content like more maps, more in depth faction play etc. I recently came across the reboot of Mechwarrior Living Legends and for volunteer, fan made game with no budget, it has more depth in the game than this one has in faction play. But I digress.

I think the whole nodes cost cbills instead of straight xp is a bunch of BS. I realize modules cost a lot of money, but they could be swapped for free. You only needed them for your main drop decks and you were good.

I just find the whole tree system annoying. It doesn't feel like I am optimizing anything. I have to purchase a bunch of nodes I don't want to get the ones that I do. I wasn't unhappy with the previous system, it was easy, you unlock a few basic nodes on the tree and then you just swap in the module you want. An easy improvement would have been that you could have just stopped requiring 3 Mechs to be purchased - that would have been a the best way to improve it.

Now I have click through the tree and make sure I don't accidentally click MC. I get spend time doing nothing but buying back the specs I had before. I hope you enjoy the flood of refund requests and angry players that accidentally clicked MC.

This sucks - I want more maps. Some more real play modes. Or just at least fix the maps you have so you don't keep hitting invisible hill tops. You took something that was ok and made it worse.


TBH this was broken, like 3-4 of the skills were useless (ie: Convergence which is already a split second without it... Arm reflexes was useless to mechs with no weapons in the arms and even then the majority use arm lock and the only time I got arm lock disabled is if I'm a sluggish assault with a light running around me and to shoot UAV's down.) and so on... and adding more maps and game modes doesn't have as much of an impact as this. Some can argue maps is one of the least important things to add at this point but personally I want to come to MW: O one day and I want to see so many maps that It's impossible for me to learn then all...

A top of that but the people who do this work are NOT the same as those who do maps, mechs, faction play, game modes, etc. so it took those map editors, animators, camo artists, asset designers, map designers, concept artists... etc. 0 effort to do this as they didn't do this... And when you look objectively MW: LL isn't that different then MW: O.

For eg TerrainControl in MW: LL is literally the same as MW: O's Conquest, only difference is you can't repair in MW: O or rearm, and there is no turrets shooting you at every point but that's not all... on the TestOfStrength game mode it's like our current assault! just a base at either end... the difference is at least in MW: O there's a point to attack that base. in MW: LL it is just a place to spawn camp which isn't a good... Some can argue that MW: O is the best multiplayer experience out there and crushes MW: LL. However MW: LL has several good points but are not potentially the best things to add to MW: O for various of reasons..
For eg the Map designs are huge and with the use of ticket respawns it works well. The objectives are mostly bland but Terrain control and Solaris are very popular modes. Test of Strength is very empty especially on most maps as well as SolarisTeam...
MW: O may have a better TAG- LRM's hit at the designated painted location... this however can be griefy in MW: O but it's cool none the less. Can't forget to mention combined arms... nearly impossible for MW: O to do it but it is nice... I love using VTOL's in MW: LL and Tanks but the mechs just feel a bit awkward to me... MW: LL also has several things that effect player accuracy like going full speed and such but besides that there isn't much more to say that's note worthy besides the more simpler but limited balancing system of forcing people to go Stock which for me breaks the connection between the mech and player... TBH I like having multiple weapon systems and groups, Most mechs in MW:LL try to limit it to 2-3 weapon groups/ types and due to the heat in that game for most mechs you do not even need to worry... just spam alpha strike. But we're not here to talk about MW: LL vs MW: O, both are great games and both are on limited budgets. But they are vastly different. This game follows the trends of the past 4 MW titles in the gameplay and mechanics mostly (some should argue more on mechanics). MW: LL is a massive spring off and unlike MechAssault isn't hated.

I do feel your pain with the whole "get stuff you don't want to get the stuff you do". To get NARC related stuff I need to get UAV... what?... not only that but several skill points have to go to UAV stuff I want the full force of the lovely NARC but as PGI said, it's WIP. this is where we comment we think it'll be better to have a few more options but I do not think the player should have COMPLETE ability to dictate what they get and TBH I do not mind seeing sideways upgrades... like more range for an AC 5 for lower rate of fire but to each their own.

But anywho, the Skill tree has many faults, and out dated stuff... this update also fixes the Quirk system, many people are not satisfied with it... Some thing something should get quirks for their "lore" build,. others want it for their "meta" (of the month) build, Others want it to be more like this then that, others think some quirks are stupid while others are upset those stupid quirks are removed... even things like the AC 2 locust quirk was heavily hated by the community but a few people loved playing a 20 tonner AC 2 sniping' machine. Some can argue this was a long awaited patch... some have waited for 5 years now for this update and tbh I am looking forward to focusing on LRM quirks on mechs like the Timberwolf so those LRM 15's or 20's I have aren't just for show... I got several direwolf builds that do not actually work with any of the current quirks no matter what omnipod I switch out while keeping the same build. I welcome this change and do not worry if this update isn't changing game modes and fixing stuff (because they are already doing that) or they are fixing maps (ALWAYS happening since 2013) and such.

Now here's some quotes if you do not believe me on that last part...

Quote

Incursion Game Mode (previously the Assault revamp)
A revamp of the Assault Game Mode has been underway for some time now, and we are fast approaching the home stretch. You can check out an advance look at the upcoming Assault revamp from the teaser video we released at Mech_Con 2016 here, though we want to point out that the final design of the mode will differ slightly from the build seen in that teaser.While we are not quite ready to detail the full mechanics of this new mode, we do have two new updates for you on its progress.The first is that we have decided to reframe this revamp as a whole new game mode entirely distinct from the existing Assault mode it grew from. As a result, we have named this new game mode Incursion.With the final design of Incursion expanding well beyond the initial framework set by the current Assault mode, we are planning to retain the existing Assault as an available game mode in MWO after the release of Incursion.The second is in regards to its release date. Our most recent messaging from Mech_Con regarding the release of the Assault revamp (now Incursion) was rather definitively slating a March release, but as a result of subsequent alterations to the design of Incursion we are now set for an April release.The delay is unfortunate, and we apologize for another delay of this long-awaited release, but the game mode will greatly benefit from this slight extension in development time.


Quote

‘Mech IKAs with Incursion, the restoration of 'Mech IK was a feature we had originally intended to implement earlier in 2016. The performance concerns that initially spurred its removal back in 2012 have been addressed, but some concerns about the aesthetics of IK behavior with certain 'Mechs on certain environmental objects delayed its release, and subsequent priorities have pushed it a little further into the future.We’d like to apologize to all the players who have been looking forward to IKs release since our past announcements of its reintegration into MWO. IK is still planned for release in 2017, but no solid ETA is available at this time.


And such... Solaris VII is also under way as well as new map overhauls coming in steadily. I do believe Alpine peaks is the next map no?... Of course the normal refinements of fixing hitboxes is happening with every few patches or so.







View Postl33tworks, on 08 February 2017 - 11:41 PM, said:

I feel the same way. I thought the skill system would be a fun way to customise your mechs to your playstyle but brcause you are shoehorned into picking stuff to get certain skills its just goung to mean everyone will be picking the sane stuff i.e just another grind.


For the most part this still allows you to customise and I doubt everyone will do the same thing... for instance I want to use Machine gun and LRM quikrs on my Timberwolf while also for my nova I am just going to go bezerk with er medium laser quirks. Also you won't be using ECM quirks on your say Awesome for obvious reasons...
And I can imagine others in their catapult would do SRM quirks or large pulse laser quirks. (I do know several C1 players out there with a pair of SRM 6+ A, pair of large pulse, and pair of medium pulse lasers... they will do completely different stuff then what I will do) and do forgive me for constantly saying quirks... habbit.

It also means new trial mechs won't be trying to cram to a certain quirk thus they won't expire if a update occurs... I hate the people who put trial mech meta of the month builds up and then wounder why they suck after 2 months.

#4 Budoman

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Posted 11 February 2017 - 12:27 PM

That you guys for the comments. I think the skill tree patch really just put over the top in just not wanting to play. I really wish they would put the same dedication in releasing a new map or content every month as they do releasing new mechs, or into doing something with faction play that isn't just patching the quick play modes into Faction Warfare. The game doesn't need more mechs, it needs more content to keep it interesting.

Personally, and this is my opinion, I think the whole reason faction play ends up having so little people playing is because it is so limited. I mean why keep playing if it is the same maps same teams, since they narrowed the lanes they break it into tiers. They could also give incentives for better teams to drop lighter by offering bigger rewards for doing so instead just nerfing one side.

#5 Andi Nagasia

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Posted 11 February 2017 - 02:24 PM

View PostBudoman, on 08 February 2017 - 10:38 PM, said:

I am disappointed on 2 levels for this skill tree respec. The first is that PGI keeps spending it's time fixing stuff that was never really broken, instead of adding needed content like more maps, more in depth faction play etc. I recently came across the reboot of Mechwarrior Living Legends and for volunteer, fan made game with no budget, it has more depth in the game than this one has in faction play. But I digress.

well PGI is working on new weapons and Tech(3068) set to come out this Summer,
this could add im much needed diversity with mech building, and add a deeper experience,
-
MW LL is fun, but it takes many libertied that just wouldnt fly in MWO,
jumping out of your Mech and being in a BattleArmor, BA AC2 having more DPS than a AC20,
a SHC Having CAP, C-ERPPC & C-Gauss with a good amount of ammo,
-
the only thing MW:LL has going for it is some Maps are well done, and that it has Combined arms,
balance depends on who you are fighting against, and what mech they are in(not all Mechs are Balanced)

View PostBudoman, on 08 February 2017 - 10:38 PM, said:

I think the whole nodes cost cbills instead of straight xp is a bunch of BS. I realize modules cost a lot of money, but they could be swapped for free. You only needed them for your main drop decks and you were good.

Russ has commented on Twitter this is just a Test and they are looking at costs with the New Skill Tree,
nothing is set in stone we very well may see costs go down, before the New Skill Tree goes live,

View PostBudoman, on 08 February 2017 - 10:38 PM, said:

I just find the whole tree system annoying. It doesn't feel like I am optimizing anything. I have to purchase a bunch of nodes I don't want to get the ones that I do. I wasn't unhappy with the previous system, it was easy, you unlock a few basic nodes on the tree and then you just swap in the module you want. An easy improvement would have been that you could have just stopped requiring 3 Mechs to be purchased - that would have been a the best way to improve it.

be many players didnt want just a 3mech removeal and leave as is(as that would just have been a Bandaid)
many as well as my self feel this is a step in the right direction, though we also feel it needs more work,
the old skill tree didnt work well, you had some skills that didnt even do anything,
this new system with abit more work, could bring a whole new feeling in MWO,

View PostBudoman, on 08 February 2017 - 10:38 PM, said:

Now I have click through the tree and make sure I don't accidentally click MC. I get spend time doing nothing but buying back the specs I had before. I hope you enjoy the flood of refund requests and angry players that accidentally clicked MC.

you have to click checkout in order to accept those changes, then it asks you to confirm your choice,
if you dont notice you are not buying what you want its not really the systems fault,
(though i suppose your Payment Type could be made more apparent in the UI)

View PostBudoman, on 08 February 2017 - 10:38 PM, said:

This sucks - I want more maps. Some more real play modes. Or just at least fix the maps you have so you don't keep hitting invisible hill tops. You took something that was ok and made it worse.

they are working on maps, as they have said Map Designers dont work on Programing or UI,
so this isnt stoping new Maps from Coming out and for all we know we will get a new map before June/July,





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