I've played this game since 2012 and spent nearly 2000 dollars.
I joined a unit (BTD) in 2012 and have since played in:
2 seasons MCW
5 seasons MRBC
I'm am not the best player in the game but I have experience.
Here are my thoughts on the new skill system:
GENERAL
The new skill system:
-Punishes players who have mastered many mechs but transfer modules between mechs and do not have a gigantic c-bill bank
-Punishes people who want to experiment/optimize for different builds. -Punishes mechs which have more than one hard point type.
-Punishes new players who will undoubtedly need to respec because they don't understand which skills are important.
-Conclusions/Predictions-
-This tree does not make the in-game experience better. You are taking away something I already had making it more difficult, expensive and time-consuming to get back to what I originally had under the old system.
-Makes me feel pretty stupid for purchasing every package where I bought mechs with more than one type of weapon hard point, and not purchasing the mechs that are good for the meta.
-Players will leave the game because they will only be able to master a handful of the mechs they own... and won't be able to master mechs they had already mastered in the old system
-Players will play one weapon type heavies and assaults with high hard points, maybe play the best medium and best light in FW or in competitive tournaments.
COST
-Costs the same to spec out IS mechs as Clan mechs
-Cost the same to spec out a light, medium, heavy, and assault.
BALANCE
-Tree set up Promotes boating - The most efficient strategy to max one weapon tree, max defensive, max lower chassis, cherry pick sensor, and mech operations. -Arbitrary limitation on the number of skills for a "Mastered Mech". Why 91 points? -I did enjoy not having to search for modules....even though I'd rather have the flexibility of modules over the annoyance of finding them.
Tree Structure Commentary:
-What purpose does it serve to be forced into wasting skill points on skills that are basically useless or not wanted?
Players should not be forced into selecting skills that have limited use cases (i.e. bad) to get skills that are useful all the time (i.e. good):
Upper Chassis - Torso Speed -> Arm Pitch, Torso Pitch, Arm Speed -Torso Speed and Yaw are the only ones that matter, All the Arm skills are pointless. I skipped this tree but it would take 10 skill points to max Torso Speed, Torso Yaw, and Torso Pitch. Of these three Torso Speed is the most important skill.
Operations - A player must waste 9 skill points on Speed Retention, Hill Climb, Improved Gyros, and Quick Ignition to max Cool Run, Heat Containment
Mobility Lower Chassis - Every single one of these skills will be selected for every mech.
Defensive Tree - To maximize Armor Hardening / Skeletal Structure I am forced into Fall Damage or AMS Overload. A player must waste 4 skill points to max Skeletal Density and Armor Hardening
Sensor Tree - Utility of Radar Deprivation and Seismic Sensor are far superior to Target Decay, Retention, and Sensor Range. A player must waste 13 wasted skill points on bad skills to max Rader Dep and Seismic Sensor
Weapon Skills - Weapon Cooldown skill percentage too low.
Jump Jet skill tree - Useless compared to any other trees
Auxiliary Tree - UAV Skills should not be a requirement for Enhanced Narc or Capture Assist. Additionally, skills are useless. If a player nerfs himself and decides to run a narc build why is he forced to waste skill points on UAV related skills?
According to my (subjective) evaluation of the skills in each tree I waste 26 skill points on nodes I do not want (Speed Retention, Hill Climb, Improved Gyros, Quick Ignition, Target Decay, Target Retention, Sensor Range, Fall Damage) to maximize skills that I desire: (Cool Run, Heat Containment, Skeletal Density, Armor Hardening, Radar Deprivation, Seismic Sensor). Thus giving 91 skill points per mastered mech feels contrived. 28% of the points are not useful, plus I need C-bills to unlock each node...which I won't have enough of once the change is implemented to master all my mechs that I've already mastered.....You're ******* me for my loyalty and my collectionist playstyle.
Edited by Haji1096, 10 February 2017 - 05:13 PM.



























