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How To Keep Customizability And The New Skill Tree


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#1 Antares102

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Posted 12 February 2017 - 01:26 AM

With the huge investments required for mastering a single mech the customizability (=playing around) will be zero when impementing the new skill tree.

To solve this I propose the following:
  • Implement two versions of skill tree
  • First version is exactly what we have now in terms of investement/respecting...
  • Second version will be ALL FOR FREE including respecting but will only give you 80% of the skills you selected.
This way you can get a feeling about your various selection without getting punished and as soon as you decide you have a very good skill set you make it "permanent" and get another "bonus" to that skill set.

#2 Quardak

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Posted 12 February 2017 - 02:44 AM

OR you grab that nodes an BUY for MC secondary Loadouts to skill with.

So PGI get some MC and we can try loadouts and save them





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