With the huge investments required for mastering a single mech the customizability (=playing around) will be zero when impementing the new skill tree.
To solve this I propose the following:
- Implement two versions of skill tree
- First version is exactly what we have now in terms of investement/respecting...
- Second version will be ALL FOR FREE including respecting but will only give you 80% of the skills you selected.
This way you can get a feeling about your various selection without getting punished and as soon as you decide you have a very good skill set you make it "permanent" and get another "bonus" to that skill set.