Mech Rarity
#21
Posted 14 December 2011 - 08:00 AM
Its obviously a Drac mech and thus it would be cheapier and easier for Kurita players to acquire. All other factions could get it as well they are just gonna pay a different price. Without knowing about the games economy and reward system Im just gonna use the standard CBill and monetary system from TT and the RPG.
A Panther costs 2,485,710 C-bills. This is the standard price that Mercs would pay.
Draconis Combine players would pay 75% of the standard cost, 1864282.5 CBills
Mercs and Lone Wolves would pay 100%, 2,485,710 C-bills
All other factions (ie other Houses) would pay 120%, 2982852 CBills
So roughy take a Faction mech and it would cost 75-80% for that faction, 100% for Mercs and Lone Wolves, and 120-125% for opposing House factions. This obviously all conjecture and just my opinion but I think it would make it less likely to see a huge amount of non faction mechs in places that might never see them or make them slightly rarier in battles.
Additionally the idea of rare mechs like the Annihilator, Marauder II, Imp, Devastator, etc., these mechs should be available but just cost a ton more CBills than the average "common" mech. If say for instance an Awesome, a fairly common assault design might run you say 6,000,000 credits, then a "rare" mech of same weight should cost 12-18 million credits, that way these so called rare mechs maintain that somewhat special quality. Sadly yes the no-lifers will get them but them again if you really want something that bad isnt it worth working for.
#22
Posted 14 December 2011 - 08:04 AM
#23
Posted 14 December 2011 - 08:08 AM
Barantor, on 14 December 2011 - 07:53 AM, said:
This would allow super rares to exist, but you would only be seeing them once in a blue moon.
Sounds like a bad idea, could you imagine being one of the artists and animators who spent untold amounts of hours to create a mech only to have a handful of them actually in use in game. I do like the idea of having a unique prize from tournaments, but perhaps limited to a unique paint job or decal or something.
Edited by capperdeluxe, 14 December 2011 - 08:09 AM.
#24
Posted 14 December 2011 - 08:17 AM
Just imagine a Dragon under the Marik flag fighting on the Capellan border! That'd be a pretty unique situation, but would be possible under a House Unique + salvage system.
#25
Posted 14 December 2011 - 08:30 AM
#26
Posted 14 December 2011 - 08:38 AM
CapperDeluxe, on 14 December 2011 - 08:08 AM, said:
Sounds like a bad idea, could you imagine being one of the artists and animators who spent untold amounts of hours to create a mech only to have a handful of them actually in use in game. I do like the idea of having a unique prize from tournaments, but perhaps limited to a unique paint job or decal or something.
Eve does this though to great effect though without it being an issue and depending on how many were given out for rewards depends on the player base. In Eve online there are several ships that are only in the hands of certain players as rewards.
#27
Posted 14 December 2011 - 09:42 AM
#28
Posted 14 December 2011 - 10:00 AM
Merc- Pay flat price, maybe slight discount on a house unit they have many LP for.
House- Big discount on faction mechs. small increase on non faction mechs.
Lone Wolves- Price determined by LP.
Aside from maybe a couple mechs given out for things like really high LP, tournament prizes, story events, etc I'd rather see everyone be able to buy anything. Economics should be the driving factor on rarity. Prize mechs etc should be pretty much limited to cosmetic changes as well. Exclusive skins, etc.
#29
Posted 14 December 2011 - 10:05 AM
#30
Posted 14 December 2011 - 10:27 AM
Maybe i need to kill a Wolf's Dragoon mercenary to get the Annihilator. Fact is, i WANT the Annihilator!
#31
Posted 14 December 2011 - 10:38 AM
Just sayin that there was a lot of hardware produced in one faction that got shipped to other factions... for example there was a time when the lyrans heavily relied on the free world league to import military material.
#32
Posted 14 December 2011 - 11:29 AM
Grey owens, on 14 December 2011 - 10:05 AM, said:
Which actually works well, because being rare doesn't make it more powerful, just different.
#33
Posted 14 December 2011 - 11:30 AM
Riptor, on 14 December 2011 - 10:38 AM, said:
Maybe, but we are in 3048/49, where 99% of all factories built mechs/armor for their respective houses. The clan invasion changed that, which is still a year to go.
#34
Posted 14 December 2011 - 01:48 PM
If you're House doesn't produce a design, even if you're allied with the House that does produce that design doesn't mean that they're going to sell you one of those `Mechs, and let's just forget all about a hostile House having access to buying an enemy design. It doesn't work like that.
For example, let's say you're a House Marik fan who wants to pilot a DRG-1N Dragon. Now, even though House Kurita is allied with House Marik, that doesn't mean that Kurita is just going to sell Marik anything that they want, or anything at all for that matter. The alliances in the Battletech Universe are more like military cooperation than anything else.
That's what made the Steiner-Davion Alliance so noteworthy because it was the first time that two Houses traded more than just battlefield information and even then the amount of designs that were traded back and forth were minor until later in the FedCom days when the two began standardizing their forces.
So no, even paying a premium for any `Mech you want isn't a realistic expectation. There needs to be a reason behind the force builds, otherwise we're going to see Fed-Com regiments full of Maulers, Axmen and Centurions and no one wants a rebirth of the Khar'Toon. It took us almost 20 years to kill it, let's not dig it back up.
#35
Posted 14 December 2011 - 01:53 PM
Riptor, on 14 December 2011 - 10:38 AM, said:
I'm going to want to see some proof of this claim. I may be a hard core Davion, but I only know of one instance where Steiner was allowed to purchase military equipment from Marik and that was only because Hanse Davion blackmailed Marik into doing it by offering to cure Marik's son of cancer at NAIS. That lasted only as long as it took that usurping, genocidal Steiner bitch to kill her mother and steal her brother's empire, but that's another rant for another day...
#36
Posted 14 December 2011 - 01:59 PM
I think contest/drawings/tournaments is a good way to not only involve the community but give access to these super rares in a way that is fair to everyone.
#37
Posted 14 December 2011 - 02:53 PM
Paladin1, on 14 December 2011 - 01:53 PM, said:
I see everything!
Edited by Mason Grimm, 14 December 2011 - 02:54 PM.
#38
Posted 14 December 2011 - 03:01 PM
Paladin1, on 14 December 2011 - 01:48 PM, said:
Fair enough. Its not how it would really work. However sometimes you have to make concessions to game play and fun. Otherwise some factions are going to be severely handicapped.
#39
Posted 14 December 2011 - 03:52 PM
#40
Posted 14 December 2011 - 04:23 PM
So just because you can't get one from the House/Merc shop, doesn't mean that it is not possible for you to capture it during play.
Granted, most battles will end up with the enemy mechs in molten radioactive pieces due to reactor meltdowns, or with the mech so badly damaged only certain parts (weapons, ammo, reactors, gyros and equipment) survive but a headshot has always been a time honored method of capturing an enemy mech. After all, it is easier to fit a new command console than it is to virtually rebuild a mech from scrap.
And I am sure that they have already mentioned that salvage will play a part in the game.
And you can just bet that any raid/capture mission on a mech factory planet will give your team the chance to win a mech built there.
Edited by Merodda Glenholm, 14 December 2011 - 04:25 PM.
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