I have 5 Assassins and 5 Roughnecks inbound and if I read things right, I'm going to be screwed each time I take one of those chassis out in to combat until I grind enough XP to unlock Radar Derp for each variant.
Is this correct?
Whereas with modules, I swap/drop my RadDerp module into the new chassis/variant of my choice before I even step foot on to the battlefield, which despite having to grind through the standard unlockable items, is more on the same level and others running around in their elited/mastered mechs.
Sounds harsh, more grindy and un-fun.
Am I wrong?
1
New Mech Disadvantage?
Started by Burning Chrome, Feb 09 2017 10:15 AM
3 replies to this topic
#1
Posted 09 February 2017 - 10:15 AM
#2
Posted 09 February 2017 - 12:18 PM
You are right. There's no way to grind the needed amount of gxp to compensate for that, too.
The skill tree costs are around 10x higher than feasible, at least that's how it feels to me.
The skill tree costs are around 10x higher than feasible, at least that's how it feels to me.
#3
Posted 09 February 2017 - 04:07 PM
You can also use mech XP to unlock the skills
#4
Posted 11 February 2017 - 06:03 PM
I would hope that don't go live with this until after a month or so of the release of Javelin.
Once the non-mech-pak mechs are offered, then implement this change along with the release of those mechs.
These changes are making me reconsider my purchases of the Assassin and Roughneck packs.
Once the non-mech-pak mechs are offered, then implement this change along with the release of those mechs.
These changes are making me reconsider my purchases of the Assassin and Roughneck packs.
Edited by Burning Chrome, 11 February 2017 - 06:14 PM.
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