razenWing, on 12 February 2017 - 10:53 AM, said:
I don't know about the actual lore, but so far, the logic behind "streak" in ALL the Mechwarrior video games (2, 3, 4, Mechassault 1, 2) is simply that regular SRMs are dumb-fire rockets. "Streaks" just give SRMs tracking ability.
"Streaks" is not synonymous with 100% accurate high maneuverable missiles. Again, this is purely video game logic, the lore might give them unique meaning, but I'm sticking purely to video games.
With that said, LRMs can track as of now. Thus, a "streak" LRM is just redundant.
-snip-
My conclusion, you don't need streak LRMs. You just need PGI to fix LRMs, and they will function like they are SLRMs.
And LRMs are stupid.
But that's usually a problem with the game engine and capabilities for having streaks just be lock on SRM's... And every game dealt in a time period without anything more then just SRM's, MRM's, and LRM's.
Streak SRM's are more then just lock on SRM's, they have a 100% hit rate and they do not fire if you can't get reliable hits (ie if you have SSRm's in your arms and it's also behind a rock it would hold fire using lore reasons). But anyway, let's talk how it relates to an SLRM...
1) No arcing, goes straight to target (hopefully also higher velocity).
2) Fire-and-forget. No need to have continuous lock.
This makes the SLRM superior in every scenario where you have to shoot at enemies with direct line of sight. For instance you can use streak LRM's in caves or tunnels or under the thing on Crimson strait OR you can shoot at enemies that are hiding under that. So things that is 'cover' to conventional LRM's isn't to an SLRM, in exchange it can't hit targets hiding behind obstacles and such.
Regardless if you think 'just fixing LRM's is better then band aid fix SLRM's" there's still the fact that SLRM's are new tech that behaves nearly completely differently and has the strong advantage of being able to fire-and-forget.
Considering the IS misiles options right now is SRM, (soon MRM), and LRM's... Meanwhile the other weapon groups we've got AC 2-20, Gauss rifles, UAC's, LBX's, machine guns, and potential addition of HVAC, LAC, and RAC's...
Missiles lack variety. SLRM's would be a welcomed addition. Won't replace normal LRM's due to lack of indirect fire. But can hit targets on a more horizontal plane as well as fire and forget.
Valhallan, on 12 February 2017 - 11:57 AM, said:
for years we haven't gotten switchable lbx-ammo and most have given up on ever seeing it, so no you clanners don't want to see atm's you won't wanna see the mangled no switch results
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cazidin, on 12 February 2017 - 03:36 PM, said:
Streak LRMs seem a bit redundant with SSRMs, right? The longer range would be nice, but niche.
And can we trust PGI to competently introduce ATMs?
SLRM 20 = 20 damage up to 1000m range
SSRM 6 = 12 damage up to 270 range...
That extra range isn't quite redundant or niche.. would be like comparing an AC 20 with a Gauss Rifle but even then the range difference is greater here.
Anywho, we got LBX's in game without ammo switching, so what's the problem with ATM's without ammo switching?
Do what they did for clan lbx and just add each ammo type as a separate weapon... such as...
HE ATM's, Standard ATM's, ER ATM's. Boom, fix!...
My only problem is ballance.... ATM 12 is a lock on weapon that can do up to 36 damage with HE ammo... two ATM 12's would be able to do 72 damage.... 3 could do 108... but only up to 400m range...
I think PGI if they'll add the HE ammo will just make it do 1-2 damage per missile and give it splash but even then since it's a missile and the natural spread it'll just damage everything with the CT being damaged the most since shots to the LT and RT also transfer to the CT.
However we forget that PGI is also making MW5 as well as having plans to change up or upgrade our current game engine or to replace it (probably replace it with the same one for MW5). As well as plans on the side burner done during tea breaks on things such as melee, quad mechs, etc... considering how eager PGI is to jump to the 3060's despite the mechs like Bane, Reaper, Battlecobra, Howler, Kingfisher, Marauder II, etc that could've at least delayed us for a next year or so...
Something tells me that PGI at least has someone that can do something with weapons rather then just having reskined LRM's and lasers.