I feel like PGI watched pentagon wars before making this mech, you have an assault mech that can't face off against other assaults, a mostly energy mech that can't run energy because of ghost heat.
Maybe it's just the fact it's a big walking (SLOW) target so everyone focuses them but it really feels like it's either too slow to escape engagement or not armored enough for one, it feels much more like a support mech that can't retreat back to team if it's in the wrong spot or run forward to team if lights or fast mechs flank them.
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Supernova Quirks! Will They Be [Nearly] Enough?
Started by Gas Guzzler, Feb 12 2017 09:43 AM
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