WARNING!!! Long post!!!
I hope everyone is having a great weekend!
Let me openly recognize that there are many pilots in the MWO universe that have invested a lot of time, money, heart and soul into the game. What they have contributed to the community is immense and undeniable. This post, by no means, is intended to alienate them or be disrespectful.
I'm going to give PGI some benefit of the doubt and assume the entire company is not staffed by morons as some are suggesting in this forum. We're playing a public test server. Does anyone think that, prior to the PTS, a couple dozen of the top pilots and "community celebrities" didn't put time on a private test server? Does anyone think most of the PTS criticism PGI is hearing from us is new and unexpected? They may not have guessed the specific details we would actually sink our teeth into. However, they expected some ranting. Why did PGI release this PTS, knowing full-well the kind of reaction they would get? Let's examine this...
Piranha Games has to try to maintain a game that keeps the competitive crowd happy, the factions happy, the casual pilots happy, the rookie pilots happy and attract and retain new pilots. This is not a simple FPS. It's fairly complicated as action/shooters go. PGI has a tough row to hoe. Yet, they seem to be trying.
How large is the MWO ACTIVE player base? I've never seen the figure published, but I would guess it to be in the low-to-mid 5 figures. Let's call it 35,000, for the sake of argument (and that might be generous). Compared to other FTP MMOs, like Path of Exile, MWO's community is small. Just look at STEAM. PoE has over 10x the number of reviews as does MWO. This is why new complete 'Mech packs are $70 as opposed to maybe $5. There are FAR fewer people spending money in MWO than other FTP games. Yet it costs roughly the same amount of money to develop and maintain MWO as it does those others. PGI has to attract and retain new pilots, without alienating its current base. Good luck with that.
We should be concerned how any new skill system effects brand new players too. We always need new blood. Remember that new players get dropped regularly with Tier 3 pilots. Perhaps a fully mastered 'Mech, under the new system, will be easier to face than a mastered and moduled 'Mech under the current one. I don't know. I'm not a game designer, but I can see arguments where that would be the case.
Let's try to be a bit patient while PGI works there way through this. They've already extended the patch date to March, as they change some things. The only way that balance and form can be determined is by putting the system in pilots' hands. Throwing PGI staff, 228 pilots, Snuggles, Sean Lang, M4J35T1C and Baradul on a test server is not going to answer many questions of balance.
Yes, the c-bill cost of this PTS is onerous. It could be tweaked to bring it more in line with the old system and how a far majority of pilots actually play. Very few pilots equip their entire hangar with permanent modules. We do a lot of swapping and module hunting. Yes, things could be tweaked to reduce the number of unwanted skills we're forced to take. Yes, node costs could be reduced and, perhaps, tiered. I also think that once a node has been purchased on a specific 'Mech, it should be permanent and toggle-able, as long as there are no more than 91 nodes enabled at any given time. Yes, the XP requirement seems excessive too. But is it and by how much?
Only a bit more than a third of my 'Mechs have enough HXP to be "mastered" under the new skill tree. These are the 'Mechs I really like and mostly play. It does stink, however, since, except for my recent purchases, all my 'Mechs are at least elited. As I think about it though, I often take my 'Mechs into PUG drops with no modules at all. Heck, I wouldn't know how to module some of the derp builds I take into quick play. Do all my 'Mechs HAVE to be fully mastered under the new skill tree to continue enjoying them in battle?
I look at my hangar today and it's beginning to look like my mother's Hummel collection, hanging on the wall collecting dust. Perhaps, under the new system, only actively played 'Mechs need to be "fully mastered". How many "invalid" 'Mechs do you have in your hangar? Perhaps, I should avoid the hoarding my grandparents suffered, have a yard sale and get rid of my dusty 'Mechs, using the proceeds to buy new 'Mechs and re-master those I actually run.
Let's discuss the skill tree itself. It has been discovered and discussed in the past that time-to-kill (TTK) is a bit fast now. We're told that increasing TTK will benefit a far majority of pilots. To be perfectly honest, I wouldn't mind a greater TTK. Of course, I'm no competitive pilot. As such, PGI has essentially nerfed all weapon systems by reducing heat management and cooldown times. Armor and structure have also been significantly buffed. Crit chance and damage has been reduced on some weapons. LRMs have had their range reduced. All missiles have increased spread. All these things play a hand in increasing TTK, love it or hate it. Increased TTK will require greater skill and teamwork to fight through. Is that such a bad thing?
I suggest that the new skill tree reduces boating over the current system. Why? Since the new skills are noticeably weaker than current skills and modules, many pilots will realize that the SP is better spent outside of the Firepower tab. The only reason to boat then will be the hardpoint types and locations on our 'Mechs. If I continue to boat, I will gain far fewer benefits under the new system. In fact, I may run into heat issues that may encourage me to diversify my builds or at least play or build them cooler (ie lower alpha and/or DPS). This is exactly what PGI was trying to do with the ED system. This way is far more elegant and less intrusive to actual gameplay. "Meta tryhards" may be the biggest losers under the new system. Doesn't preventing multiple weapon systems from being maxed out encourage boating? I don't know. Do you want to be on the receiving end of a fully maxed dual ER-PPC/dual Gauss build?
Ultimately, PGI needs to keep their pilot base happy. They also need to be able to attract and retain new pilots. PGI's business plan is none of our concern. However, they have to turn a profit large enough to make further development and support worthwhile. If PGI is unable to evolve the game to where new pilot retention is acceptable, MWO may go offline completely. What would we have then to show for the thousands of hours and dollars invested?
Good luck and happy hunting!
TL;DR - Patience is a virtue. Let's give PGI a real shot at this. Constructive criticism is awesome. Support of and understanding the process is welcome. While some of us have some serious resources invested, let's try to keep things in perspective. MWO, while providing a cool community, is simply a game.
Just my opinion. I could be wrong...