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They Way Historical Xp Are Working Is Simply Wrong, Even A Mockery Of Players...


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#1 Taxxian

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Posted 09 February 2017 - 03:34 AM

PGI, if we wanted to play a mech, you made us buy 3 and play 3 just to level the one... we lived with it,,,

Now you are punishing us for playing mechs you forced us to but we never wanted to play by locking their XP as "Historical XP" on the specific variant, while telling us at the same time we now actually need those XP on the variant we wanted to play in the first place!

Thats not even funny anymore!

Make HIstorical XP per chassis, not per variant!

#2 Greyhart

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Posted 09 February 2017 - 03:36 AM

yes this would help casuals most and make no difference to the completionist

#3 ForceUser

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Posted 09 February 2017 - 04:10 AM

Since we don't need GXP for anything anymore and can instead use it for this I don't really see the problem.

#4 Nesutizale

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Posted 09 February 2017 - 04:38 AM

I also have some mechs that I just bought because I had to, so I understand the OP thoughts.

A compromise could be that the HXP is the XP of all the mechs variants. You can then spend them on either one mech or redistrebute them over all the variants you own.

That would work for those who where forced and those who want to level any variant anyway. Problem solved.

#5 Zavijava

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Posted 09 February 2017 - 05:07 AM

I agree with the OP. Here is a link to my suggestion.

https://mwomercs.com...ants-sold-back/



#6 Swamp Fox II

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Posted 09 February 2017 - 05:51 AM

+1 for historical xp - chassis !

#7 AngelusDD

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Posted 09 February 2017 - 02:00 PM

+1! important

#8 Felicitatem Parco

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Posted 09 February 2017 - 03:37 PM

I think the Historical XP works perfectly. So you have Mechs that you didn't want just to level the ones you want; you get to level those ones you "didn't want" in ways that you could not do before. They now have a new reason to exist in your hangar.

I do not believe I should get all the XP I earned across all my Blackjacks dumped into a single pool that can be used across all blackjacks. I think the XP I put into the Arrow should be applicable to the Arrow. The XP I put into the BJ3 should go to the BJ3. It makes perfect sense to me.

#9 Taxxian

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Posted 10 February 2017 - 01:26 AM

@Prosperity Park

That is indeed true for Blackjacks, but lets look at the Black Knight... They are almost identical you just choose the one you like and play it, but you have to level 2 more to get the one maxed... no they do not have new reasons to exist not the Atlas K not the Raven 4X or the Grasshopper 5J...

Those Variants are simply inferior... the Skilltree does not change that and they (in many cases) only have XP on them because PGI forced us to play them...

#10 Huor

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Posted 10 February 2017 - 02:01 AM

+1 for the this idea

#11 Hoshi Toranaga

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Posted 10 February 2017 - 02:53 AM

+1 excellent idea

Honestly I just canceled my Roughneck pre-order and have to say I will prolly quit the game if HXP stays like this, as I feel royally screwed by this system.

Edited by Hoshi Toranaga, 10 February 2017 - 03:02 AM.


#12 Grimlock Magnus

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Posted 10 February 2017 - 03:22 AM

+1.

#13 Greyhart

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Posted 10 February 2017 - 03:24 AM

I don't know why they didn't just make it all GXP, rather than create a new bucket.

#14 Buehgler

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Posted 10 February 2017 - 04:02 AM

+1

#15 PawPaWuFF

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Posted 10 February 2017 - 05:21 AM

id argue make HXP > GXP so we can do what we want with it ;p cause this whole patch is giving me a rash

#16 The Pug Commander

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Posted 10 February 2017 - 05:47 AM

Then sell the bad variants

#17 Taxxian

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Posted 10 February 2017 - 06:07 AM

@ The PUG Commander

I suggest you launch the PTS client and look for yourselfes...

Any XP earned on the for example Spider 5D can only be converted into Mech XP on a SPider 5D not a K not a V ONLY 5D so its per variant.

If you happend to sell your 5D you would even have to buy it back before you can even see the "shared" pool....

EDIT: Ok you removed your post thank you, I will leave mine here because someone else might be tempted to write the same. PGI used the words "shared pool" which is indeed misleeding...

Edited by Taxxian, 10 February 2017 - 06:10 AM.


#18 The Basilisk

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Posted 10 February 2017 - 06:43 AM

While I absolutely see and understand the OPs argument, I DO think the new skill tree will give some of the previously unwanted variants a possibility to be more relevant.

The AS7-K for example will be, allong with the HBK-GI the Mech with the fastest firing gauss rifle on IS side in conjunction with the hardest to crit Mech.
Still no Kodiak, sure, high hardpoints with Clan XL reactor can't be countered, but still a mech that, fully leveled could serve a special role as long ranged hard to kill Mech.
Structure and armor full, Gauss full, Lasers full, dual AMS full...well go figure.

There could be a lot of builds that now will actually make some sense as one can now capitalize on certain features of a mech making the variant now viable.

Or to put it short...you know nothing (John Snow) about when and if you want to play the respective mech after the skill tree revamp.

So....its ok with me.

Edited by The Basilisk, 10 February 2017 - 06:47 AM.


#19 Taxxian

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Posted 10 February 2017 - 07:11 AM

@The Basilisk

You are absolutely right, but that does not change the fact that we should be able to choose which Atlas we want to level, PGI forced the decision upon us and is now punishing us for compliing (is that a word?^^).

It would make me happy to play Mechs again that fell out of favour... but it should be my decision... I play for years and made millions of XP but I will hardly have a fully leveld Mech after the patch.

Why is that so? When we train for MWOWM / MRBC / BWO / StarLeague we do it in a Lobby, because the Matchmaker does not give us anything anywhere close to those conditions. And the excess XP I had on some Mechs? PGI basically made me convert it to GXP with "Conversion Events" and Bonuses...

#20 TercieI

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Posted 10 February 2017 - 07:17 AM

Global, not chassis. If the goalposts are moving, at least give us full use of our XP.

I have 395 mechs (332 variants), all mastered and even with "per chassis," I'd have massive shortfalls on many chassis.





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