But why don't just make skillpoints value and amount of stats for each node different? It looks like PGI's trying to balance every single tree and node between each other and make mech's leveling more smooth but it's obvious that most of people would throw their skillpoint into speed tweak and radar deprivation in the first place and then just maxing their boats firepower.
Maybe it would be better just to make useful nodes cost more SPs without going through arm pitch fillers, «compress» some weapon nodes into smaller amount, give some additional stats (like both cooldown and range) for underperforming weapons, add negative stats in the end of the tree to give people opportunity to try very specific builds etc etc etc
This must surely be individual for each mech because lack of role differentiation between different mechs and uselessness of stock canon tabletop stock builds in current meta are huge MWO's problems.
And of course, while typing all this, I was implying that PGI have read players' feedback and they are already going to get rid of respec extra fee, make unlocks permanent and implement stats divided by amount of mounted weapons that people were asking since ED PTS.
I also think that PGI shouldn't stop with what they will release when skill trees are finished and it would be nice if they'll add more different trees with more options, especially taking into account that new tech is coming.
Edited by Appuagab, 13 February 2017 - 12:52 AM.