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Don't Panic!


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#1 DoctorZuber

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Posted 13 February 2017 - 09:15 AM

Yes, I get it. For those of you who have hundreds of mechs already stored in the bay, looking at the cost of remastering every one of them when previously it was as simple as moving a few modules around when the meta changed, is an unpleasant reality to face. You had effectively stockpiled 3 of everything (Wouldn't Noah be proud of the over-achievers!) You find yourself in the position to never have to need or do anything to adapt any time the meta changes.

That sounds positively boring to me, but to each their own I suppose.

So with this new system, when the meta changes, yes. Perhaps you may have to suffer the horror, of actually playing the game you clearly know and love quite well, for at least a few days to earn the necessary xp and or c-bills to skill out a different mech, a mech that you more than likely, already own.

Is that really such a horrible prospect?

What about the upside? When a new mech releases, you don't need to buy or grind your way through three of them anymore. You can just get one.

And then there is your GXP. All of that GXP you you had invested into unlocking modules for your enormous stable, will soon be unlocked and ready as a reserve for when the meta changes and you do need to quickly dump xp into a brand new mech that you do not already have. With enough GXP, it will be a simple matter of buy, fit, skill and go, in a matter of minutes, you'll have the newest thing in the game mastered and ready to use.

Instead of being eternally tied up in unlocking all the modules you might ever need, GXP will be free to be used as GXP for the first time ever.

Honestly, I'm looking forward to it all.

#2 Alstren

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Posted 13 February 2017 - 04:53 PM

Theres a difference between playing the game with a handicap and PLAYING THE GAME. Grinding isin't fun because I'am playing with a unnecessary handicap.

Your logic only works for a single player game or a MMO. In a competitive game you want to be able to fight at your best without being punished for not having the time to make the game into a second job. Imagine if in Counterstrike, League of Legends, or Starcraft, Your gun randomly jammed, your hero has no ult, or you cant build the highest tech unit just because you haven't spent a year of your life playing the game.

Further more you cant "adapt" if you have to sink a month of your life into doing so.

Edited by FirestormClone218, 13 February 2017 - 04:59 PM.


#3 reflectorjones

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Posted 13 February 2017 - 06:40 PM

I'm just going to assume you're sitting on several hundred million cbills with every mech you care about fully mastered/moduled out with surplus of at least 200K xp in each. If they aren't optimal, they are useless.

Some of us still swap engines in order to play. I don't need 70 XL engines and 500 modules, if I can only play 1 mech at a time, or in the case of FW, 4-8 in my drop deck(s) at a time.

I'd rather grind/spend those cbills on a variety of mechs to choose from for my leisurely play.

#4 Llymrel

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Posted 13 February 2017 - 07:11 PM

So let me understand your logic? The original method PGI promoted was buy 3 of every chassis. Some of us bought a lot over the last few years. We mastered those mechs, and kept moving to the next chassis buying mechs outright or at least mechbays. After all that investment into PGI and following the prior method, those of us who paid the most will find the vast majority of our mechs unplayable compared to mechs with all 91 slots nodes filled. The new method won't allow us to re-level to a similar mastery level without billions of c-bills. The only way out will be investing a pile of CBills by grinding or purchase. Add to the insult, there are now 100+ mechs we were required to buy which now serve no real purpose.

This is somehow our fault?

You apparently didn't buy much, so didn't contribute much to funding the game. Thanks for outing your lack of contribution during your rant about your style of playing being better.

PGI is effectively gutting their entire system that drove mech sales. It appears to be a pretty dumb move. Instead of buying new mechs, people will spend most of their time leveling up a few mechs with in-game cbills. To be fair, PGI should allow players to refund all mechs, pods, and EQ at full value into the MC and Cbills they used to purchase. Then let people re-buy the 2/3rd fewer mechs needed to level. An alternate would be to match all current mechs Mastery with an equivalent set of abilities in the new XP structure.

What's not nice is for PGI to tell its largest and longest supporters, "sorry about your loss. We're going to cater to the players who run just a few mechs and don't want to buy in to the game." I like seeing a more diverse XP tree. I like seeing a system that let's new players fully engage faster. I don't like a poorly thought-out system impacting my financial and time investment. I really don't like a new system that encourages in-game c-bill leveling instead of funding the game. PGI is going to kill their revenue stream and then look for alternate ways to fund. It will be a mess for us the players.

#5 Cato Phoenix

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Posted 13 February 2017 - 08:39 PM

View Postreflectorjones, on 13 February 2017 - 06:40 PM, said:

I'm just going to assume you're sitting on several hundred million cbills with every mech you care about fully mastered/moduled out with surplus of at least 200K xp in each. If they aren't optimal, they are useless.


"Not optimal=useless?". I mean, patently not true.

I don't welcome the 9.1mil grind either, but let's not throw our hands up in the air and rend our clothes here. For one, an update's promised. (yet I still see people saying F this, this is a game killing change)...which is a bit too much melodrama.

#6 Davegt27

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Posted 13 February 2017 - 09:03 PM

Doc I don't think you understand

All I do is grind sometimes I buy a module and use it one time then take it back off
I even add and take off endo and Artemis just to try different load outs

I just hope they do this change and just get it over with


#7 Malcolm Vordermark

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Posted 13 February 2017 - 09:13 PM

View PostDoctorZuber, on 13 February 2017 - 09:15 AM, said:

Is that really such a horrible prospect?


Game is already grindy enough.

#8 Sorbic

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Posted 13 February 2017 - 11:05 PM

View PostDoctorZuber, on 13 February 2017 - 09:15 AM, said:

Yes, I get it. For those of you who have hundreds of mechs already stored in the bay, looking at the cost of remastering every one of them when previously it was as simple as moving a few modules around when the meta changed, is an unpleasant reality to face. You had effectively stockpiled 3 of everything (Wouldn't Noah be proud of the over-achievers!) You find yourself in the position to never have to need or do anything to adapt any time the meta changes.

That sounds positively boring to me, but to each their own I suppose.

So with this new system, when the meta changes, yes. Perhaps you may have to suffer the horror, of actually playing the game you clearly know and love quite well, for at least a few days to earn the necessary xp and or c-bills to skill out a different mech, a mech that you more than likely, already own.

Is that really such a horrible prospect?

What about the upside? When a new mech releases, you don't need to buy or grind your way through three of them anymore. You can just get one.

And then there is your GXP. All of that GXP you you had invested into unlocking modules for your enormous stable, will soon be unlocked and ready as a reserve for when the meta changes and you do need to quickly dump xp into a brand new mech that you do not already have. With enough GXP, it will be a simple matter of buy, fit, skill and go, in a matter of minutes, you'll have the newest thing in the game mastered and ready to use.

Instead of being eternally tied up in unlocking all the modules you might ever need, GXP will be free to be used as GXP for the first time ever.

Honestly, I'm looking forward to it all.


lol and by this point "You find yourself in the position to never have to need or do anything to adapt any time the meta changes." you showed that you really didn't care about actually looking at the situation as a whole and instead tunnel visioned the situation. I like how you pigeon hole everyone who had a lot of mechs into meta hunters.

Anyone who regularly sees me can tell you I don't meta. Hell the second most played mech for me is a big cannon Urbie. Right after an 3AMS/ECM Kitfox...

I rarely want just one of a variant. Hell, I have between 4-6 of several mechs chassis.

Ultimately what I want is simple. A big fat discount on the first 91 skill points on the mechs I've already unlocked. Other than that a small overall decrease in skill point costs would also seem prudent for the health of the game.

#9 DAYLEET

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Posted 13 February 2017 - 11:39 PM

View PostCato Phoenix, on 13 February 2017 - 08:39 PM, said:


"Not optimal=useless?". I mean, patently not true.

Who cares, why erase what we did and then charge us double? Why bother buy new mech when those we grinded got wiped and then charged double xp and then charged an additional 19million cbills? Why did PGI create a business model in which they wanted me to buy a lot of different variant to release a patch with a memo saying "sorry, we want to target the one mech crowd now"?

#10 Cato Phoenix

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Posted 14 February 2017 - 12:17 AM

9.1 million cbills*, not sure where you get the 19 mil from. And if I were going to bet any sort of money on anything, it would be that one of the ST updates is a decrement in cost, given the massive outcry and handwringing from the playerbase.

Secondly, you're buying much more than you had before for any individual mech - don't kid yourself that all your mechs got super mastery because at one point you shelled out 12 million for a radar dep/seismic that you shuffled around. Your 'mastered' mechs will end up with a greater benefit (overall) so to get there you'll obviously have to pay for it. Again, smart people calculated that to get roughly to mech mastery (sans modules) you'll need 54-60 nodes, so 90k XP and 6 mil cbills, and again, I expect and hope at least the Cbill cost to decrease.

I'm sympathetic to the increase in cost - some people decided to buy lots of mechs and are in perpetual c-bill poverty. It is definitely painful for them to think about reskilling when it's a steep cbill price. XPwise, I don't really care - I'm more excited about the chance to customize - (I'm the kind of person who would have chucked in modules for target info/sensor range/etc if I had the room previously), and I'm thus willing to grind some XP for the mechs I like.

#11 DAYLEET

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Posted 14 February 2017 - 02:04 AM

View PostCato Phoenix, on 14 February 2017 - 12:17 AM, said:

9.1 million cbills*, not sure where you get the 19 mil from.

Typo, dont worry about it, what matters is that what you have done is gradually being put behind a paywall. "oh you worked hard to grind that mech? Now you have to pay an extra 9million just because"

View PostCato Phoenix, on 14 February 2017 - 12:17 AM, said:

And if I were going to bet any sort of money on anything, it would be that one of the ST updates is a decrement in cost, given the massive outcry and handwringing from the playerbase.

Toss a coin. Don't try to guess based on logic or what you feel is right, toss a coin. But dont take it for granted. As far as im concerned it needs to go.

View PostCato Phoenix, on 14 February 2017 - 12:17 AM, said:

Secondly, you're buying much more than you had before for any individual mech - don't kid yourself that all your mechs got super mastery because at one point you shelled out 12 million for a radar dep/seismic that you shuffled around. Your 'mastered' mechs will end up with a greater benefit (overall) so to get there you'll obviously have to pay for it. Again, smart people calculated that to get roughly to mech mastery (sans modules) you'll need 54-60 nodes, so 90k XP and 6 mil cbills, and again, I expect and hope at least the Cbill cost to decrease.

So the cost increased dramatically because now you pay for the module on every mech. The cost increased dramatically because now you pay the basic perks that were free before. The cost increased dramatically because you have to get the full package of perks to keep up with everyone else you have to pay even more cbills. The cost increased dramatically because if you want to be maxed out like yo uwere before you have to pay because they increased the "maxed out", as if it mattered that it gives more now. Every mech now cost an extra 9.1million, every, fkin, mech. Thats the price of an Assault mech.

View PostCato Phoenix, on 14 February 2017 - 12:17 AM, said:

some people decided to buy lots of mechs and are in perpetual c-bill poverty. It is definitely painful for them to think about reskilling when it's a steep cbill price.
Again, it's about the insane increase in price for everyone and the nullification of past work on our mech. Youve read many times over the years on this forum when people talked about selling mech "not after the blood sweat and tears i put...", its a grind, usualy not a fun one but one we fought for so we could play our mech when we want to. Its about to get erased because they decided that now it cost cbills. each mech now got a price hike of 9millions.

This cbill sink will grind the mech progression to an halt. Only the people who only play the meta mech will bother because they dont buy that many mech anyways. I dont eve nunderstand why they would want us to own less mech. Paying mech with cash and mc wont seem like a good deal because they all come with a cbill dept. Do you think many people would have bought Clan wave One with a 218,4million cbill dept? My last pack was the Cyclops Collector Edition with the Hero, 5 mech, it just got upgraded with a 45million cbill deficit, wow such opportunity to grind. The game is made of grind, dont need to add on top.





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