What Mechs Do You Guys Want With The Tech Advance?
#1
Posted 13 February 2017 - 09:32 AM
Inner Sphere:
Assault: Either the Sunder or the Templar. I never see people talk about the Templar on here, but i think it would be a nice addition. I loved it in MW4! The Sunder is just a beast. The Annihilator would be my third choice.
Heavy: The Avatar. It's so ugly it's beautiful. Please and thank you. I also remember the Thanatos being tough as hell in MW4.
Medium: My favorite IS Medium--and the only IS mech I've pre-ordered--was the Bushwacker. That Said, another favorite is the Uziel, though I also liked the Hellspawn and the Argus. Any of these would be great additions.
Light: Not a big light pilot, but I remember the Osiris and Razorback fondly.
Clanner:
Assault: My favorite mech of all time is the Mad Cat/Timber Wolf. That said, who doesn't want a version rocking dual-Gauss Rifles and jump jets that 15 tons heavier? Mad Cat MKII would be flipping awesome. Another good choice would be the Warhammer IIC. Unless I'm mistaken, it's the one of the three mechs from MW2 that's still missing from the game.
Heavy: Nova Cat would be cool, not gonna lie. Rifleman IIC would be awesome cause it looks like a freaking samurai.
Medium: I know it's a long shot, but like I said, I'm a Mad Cat fan, so...MAD CAT III. Awesome medium mech that's armed to the teeth. I love it. Never been in a Mechwarrior game, so I think it's about time. Also, Shadow Hawk IIC. Looks like an excellent brawler with a lot of stamina cause of its laser-missile loadout. The Conjurer aka Hellhound would be a sweet mech too, and would look badass.
Light: Once again, not a light pilot. But I'd like to see the Wolfhound IIC and the Artic Fox. Hells yes.
Anyways, that's what all I'd like to see in the near future from good 'ole PGI. What about you fellows? I've only played the Mechwarrior and Commander games, so I'm not familiar with a lot of mechs from the tabletop and such, so I'm super curious to hear what the community has to say!
So glad I was able to get back into Mechwarrior after all these years. Looking forward to the future of this game, and also Mercenaries coming out next year. Fingers are crossed for a Clan expansion pack after release.
#2
Posted 13 February 2017 - 11:03 AM
Probably Not, on 13 February 2017 - 09:38 AM, said:
Oh Yeah! I forgot the Argus was a heavy! I was thinking it was a 50 tonner for some reason. Thanatos and Annihilator might not be viable, you're right.
Thanks for the reply!
#3
Posted 13 February 2017 - 11:22 AM
Weapons and tech. That's l really want to see bolted to all my existing mechs.
Sorry, I know it's not really the spirit of the question, but 'none' is a valid answer as any
#4
Posted 13 February 2017 - 11:27 AM
In particular:
-Singer/Wasp
-Vulcan
-Dervish
-Crusader
-Charger
All of which I think could still be fun/interesting, a few which could be quite viable, and most of which also have some neat New Tech updated Variants.
Now....... as for pure "New" robot... (for which I'll look to 3055 or later)
From TRO 3055:
Inner Sphere
-Jackal
-Bandersnatch
-Gunslinger
Clans
-**Vapor Eagle
-Locust IIC
-Rifleman IIC
-**Warhammer IIC
TRO 3058
Inner Sphere
-Nightstar
Clan
-Piranha
-Thresher
-**Crossbow
-Grizzly
TRO 3060 (where we really start seeing Upgraded Variants)
Inner Sphere
-Tai-Sho
Clan
-Commando IIC
-**Arctic Wolf (and Arctic Wolf 2)
-Predator
-**Nova Cat
TRO 3067 (Where the fun times really start, techwise)
Inner Sphere
-**Osiris
-Razorback
-**Chimera
-Hellspawn
-**Uziel
-Argus
-Thanatos
-Fafnir
Clan
-Solitairre
-Lobo
-Madcat mkII
-Scylla
** indicates most wanted. Out of all of those, the Arctic Wolf is probably the one I want most, of the post 3025 era.
Edited by Bishop Steiner, 13 February 2017 - 11:38 AM.
#5
Posted 13 February 2017 - 11:31 AM
RFL-7M
A "Project Phoenix" model built by Vicore Industries and introduced in 3066, the 7M was intended to act as a long-range sniper unit. It was armed with two Light Gauss Rifles, six ER Medium Lasers, a Small Laser, and a Guardian ECM Suite. Both the Blakists and the Free Worlds League used this Rifleman to provide protection to their command units.
Edited by Snazzy Dragon, 13 February 2017 - 11:31 AM.
#6
Posted 13 February 2017 - 11:54 AM
SomethingSpecial, on 13 February 2017 - 09:32 AM, said:
Clanner:
Assault: My favorite mech of all time is the Mad Cat/Timber Wolf. That said, who doesn't want a version rocking dual-Gauss Rifles and jump jets that 15 tons heavier? Mad Cat MKII would be flipping awesome. Another good choice would be the Warhammer IIC. Unless I'm mistaken, it's the one of the three mechs from MW2 that's still missing from the game.
Heavy: Nova Cat would be cool, not gonna lie. Rifleman IIC would be awesome cause it looks like a freaking samurai.
Bishop Steiner, on 13 February 2017 - 11:27 AM, said:
Clans
-Vapor Eagle
-Locust IIC
-Rifleman IIC
cont'd
Warhammer IIC
The great thing about adding both the Rifleman IIC and the Warhammer IIC is now we don't need an excessive amount of made up variants with the new tech. With the new tech we now have access to:
- RFL IIC Prime
- RFL IIC 2
- RFL IIC 3
- RFL IIC 4
- RFL IIC 5
And Possibly 6, 7, and 8 If we get plasma cannons, HAGs, and AP Gauss Rifles if PGI wants to ignore timeline chassis release. Not sure if the three weapon systems mentioned above are apart of the 3067 tech era. Now for the Warhammer IIC chassis.
- WHM IIC Prime
- WHM IIC 2
- WHM IIC 3
- WHM IIC 4
- WHM IIC 5
- WHM IIC 6
- WHM IIC 7
Variants 8 though 12 will be questionable since they use plasma cannons, experimental RAC's, fusion engines, and anything above 10 dips into the dark age era.
Without the new tech we were only limited to the Rifleman IIC prime and 2. For the Warhammer IIC the prime and 2nd variants as well. So I'm looking forward to the possibilities and builds that both of these mechs will bring forth into the game. Really hope they go with this artwork as well for both mechs.
#7
Posted 13 February 2017 - 12:03 PM
https://mwomercs.com...-now-with-poll/
Lights:
1. Osiris, 30t, mixed hardpoints but it has a lot of energy, high mounts and JJ
http://www.sarna.net/wiki/Osiris
2. Razorback, 30t, high mounts with tight convergence and good speed, dependent on one variant to be strong
http://www.sarna.net/wiki/Razorback
3. Nexus, 25t, energy boat, high mounts, JJ, ecm variant
http://www.sarna.net/wiki/Nexus
- Mediums have a strong lineup
1. Lynx, 55t energy with missiles on some variants, JJ. With reasonable inflation it could have 8 or 9 E HP's
http://www.sarna.net/wiki/Lynx
2. Men Shen, 55t omnimech, decent variety of pods, good speed with an option for MASC
http://www.sarna.net/wiki/Men_Shen
3. Lightray, 55t, energy boat capable of using a 400xl (385xl stock)
http://www.sarna.net/wiki/Lightray
4. Raijin, 50t, energy and missile, ecm and high mounts, cockpit & above.
http://www.sarna.net/wiki/Raijin
5. Starslayer, 50t, energy & missiles, fair speed, JJ, high mounts and corner poker
http://www.sarna.net/wiki/Starslayer
- Heavies have some mechs with great potential
1. Dragon Fire, 75t, fair speed, ballistics with some energy in cockpit height mounts and ECM
http://www.sarna.net/wiki/Dragon_Fire
2. Toyama, 75t, fair speed, energy and ballistic with some missiles in cockpit height mounts, ECM and arms would help spread dmg.
http://www.sarna.net...ma_(BattleMech)
3. Falconer, 75t, great speed, can use a 400xl, energy with a touch of ballistics, JJ. MWO geo would fix most of it's issues
http://www.sarna.net/wiki/Falconer
4. Flashman, 75t, great speed and can equip a 400xl, energy boat with decent mounts and narrow profile.
http://www.sarna.net/wiki/Flashman
5. Thunder, 70t energy & ballistic with a touch of missiles, high mounts and excellent speed.
http://www.sarna.net/wiki/Thunder
6. Jinggau, 65t energy and ballistic in cockpit height mounts, great speed, JJ, potential ECM & MASC variant.
http://www.sarna.net/wiki/Jinggau
7. Onslaught, 75t, ballistic boat, excellent speed, high mounts, JJ.
http://www.sarna.net/wiki/Onslaught
- Assaults are practically overflowing with contenders but we narrowed it down.
1. Sagittaire, 95t, energy boat with a ballistic variant, high mounts, JJ
http://www.sarna.net/wiki/Sagittaire
2. Nightstar, 95t ballistic & energy in cockpit height mounts, 400 capable variant & a JJ variant
http://www.sarna.net/wiki/Nightstar (Also my SIG. has some info on this mech)
3. Cerberus, 95t ballistic with a touch of energy, 400 capable, fair mounts, epic ballistic boat potential.
http://www.sarna.net...us_(BattleMech)
4. Fafnir, 100t ballistic and energy in cockpit height mounts, ECM, one variant switches to arm mounted ballistics.
http://www.sarna.net/wiki/Fafnir
5. Thunder Hawk, 100t ballistic & energy in fair to high mounts, excellent ballistic boat
http://www.sarna.net/wiki/Thunder_Hawk
6. Gunslinger, 85t energy & ballistic, some high mounts, JJ and ECM.
http://www.sarna.net/wiki/Gunslinger
Edited by TheArisen, 13 February 2017 - 12:05 PM.
#8
Posted 13 February 2017 - 12:16 PM
-Horned Owl 35t battlemech (existed before but has variants with 3060s tech)
-Coyotl 40t omnimech (old)
-Nova Cat 70t omnimech (totem) (came out 3059 but has a variant in 3064)
-Mad Cat MkII 90t battlemech (3066)
The light, heavy, and assault are what I really want though. The Coyotl isn't a big deal to me, I mostly picked it because it is the first true omnimech. But I think that would be a good mix of Battlemechs and Omnimechs. And actually I think that would be a good idea, do 2 Battlemechs and 2 Omnimechs. However make it 2 IS Omnis and 2 Clan Battlemechs. And the 2 Battlemechs I picked (Horned Owl and Mad Cat MkII would work well for new stuff) I need to figure out what IS mechs I want though.
Edited by dario03, 13 February 2017 - 12:17 PM.
#9
Posted 13 February 2017 - 12:21 PM
Mad Cat MkIII. Micro Lasers will be out. Make me more Mad Cats. >:3
#10
Posted 13 February 2017 - 05:41 PM
TheArisen, on 13 February 2017 - 12:03 PM, said:
https://mwomercs.com...-now-with-poll/
Lights:
1. Osiris, 30t, mixed hardpoints but it has a lot of energy, high mounts and JJ
http://www.sarna.net/wiki/Osiris
2. Razorback, 30t, high mounts with tight convergence and good speed, dependent on one variant to be strong
http://www.sarna.net/wiki/Razorback
3. Nexus, 25t, energy boat, high mounts, JJ, ecm variant
http://www.sarna.net/wiki/Nexus
- Mediums have a strong lineup
1. Lynx, 55t energy with missiles on some variants, JJ. With reasonable inflation it could have 8 or 9 E HP's
http://www.sarna.net/wiki/Lynx
2. Men Shen, 55t omnimech, decent variety of pods, good speed with an option for MASC
http://www.sarna.net/wiki/Men_Shen
3. Lightray, 55t, energy boat capable of using a 400xl (385xl stock)
http://www.sarna.net/wiki/Lightray
4. Raijin, 50t, energy and missile, ecm and high mounts, cockpit & above.
http://www.sarna.net/wiki/Raijin
5. Starslayer, 50t, energy & missiles, fair speed, JJ, high mounts and corner poker
http://www.sarna.net/wiki/Starslayer
- Heavies have some mechs with great potential
1. Dragon Fire, 75t, fair speed, ballistics with some energy in cockpit height mounts and ECM
http://www.sarna.net/wiki/Dragon_Fire
2. Toyama, 75t, fair speed, energy and ballistic with some missiles in cockpit height mounts, ECM and arms would help spread dmg.
http://www.sarna.net...ma_(BattleMech)
3. Falconer, 75t, great speed, can use a 400xl, energy with a touch of ballistics, JJ. MWO geo would fix most of it's issues
http://www.sarna.net/wiki/Falconer
4. Flashman, 75t, great speed and can equip a 400xl, energy boat with decent mounts and narrow profile.
http://www.sarna.net/wiki/Flashman
5. Thunder, 70t energy & ballistic with a touch of missiles, high mounts and excellent speed.
http://www.sarna.net/wiki/Thunder
6. Jinggau, 65t energy and ballistic in cockpit height mounts, great speed, JJ, potential ECM & MASC variant.
http://www.sarna.net/wiki/Jinggau
7. Onslaught, 75t, ballistic boat, excellent speed, high mounts, JJ.
http://www.sarna.net/wiki/Onslaught
- Assaults are practically overflowing with contenders but we narrowed it down.
1. Sagittaire, 95t, energy boat with a ballistic variant, high mounts, JJ
http://www.sarna.net/wiki/Sagittaire
2. Nightstar, 95t ballistic & energy in cockpit height mounts, 400 capable variant & a JJ variant
http://www.sarna.net/wiki/Nightstar (Also my SIG. has some info on this mech)
3. Cerberus, 95t ballistic with a touch of energy, 400 capable, fair mounts, epic ballistic boat potential.
http://www.sarna.net...us_(BattleMech)
4. Fafnir, 100t ballistic and energy in cockpit height mounts, ECM, one variant switches to arm mounted ballistics.
http://www.sarna.net/wiki/Fafnir
5. Thunder Hawk, 100t ballistic & energy in fair to high mounts, excellent ballistic boat
http://www.sarna.net/wiki/Thunder_Hawk
6. Gunslinger, 85t energy & ballistic, some high mounts, JJ and ECM.
http://www.sarna.net/wiki/Gunslinger
Dude, got some cool freaking mechs on this list! I totally forgot about the Starslayer and the Menshen. But of course, I wasn't ever really a fan of the Liao Mechs, except for the Lao Hu. That thing was pretty cool. All of these would be great additions!
#11
Posted 13 February 2017 - 05:44 PM
Morggo, on 13 February 2017 - 11:22 AM, said:
Weapons and tech. That's l really want to see bolted to all my existing mechs.
Sorry, I know it's not really the spirit of the question, but 'none' is a valid answer as any
I feel ya man! The Fire Moth would be awesome, but from what I understand it wouldn't work well on this game cause its stupid fast. Alas!
Also, I'm totally with you on the weapons thing! I'm really hoping for a mountable Long Tom, MRMs--Streak MRMs for the Clanners--and Rotary ACs.
#12
Posted 13 February 2017 - 06:41 PM
2. Raptor
3. Raptor
4. Lynx
5. Falconer
6. Sagittaire
#13
Posted 13 February 2017 - 06:42 PM
SomethingSpecial, on 13 February 2017 - 05:41 PM, said:
Dude, got some cool freaking mechs on this list! I totally forgot about the Starslayer and the Menshen. But of course, I wasn't ever really a fan of the Liao Mechs, except for the Lao Hu. That thing was pretty cool. All of these would be great additions!
And beyond just being cool they'd also be strong in game.
#14
Posted 13 February 2017 - 07:56 PM
Really the only thing wrong with it was they made it look too anime, and perhaps also its name - though 'Lobo' is still better than 'Linebacker'.
Built as a 40t Timber Wolf companion mech by Clan Wolf to replace the Linebacker after their split with Clan Wolf in Exile. It was going to be developed into an omni-mech but I guess they never got around to it.
So far all clan battlemechs have been assaults. A medium might be fun.
edit: the Lobo-1 build
Edited by jjm1, 13 February 2017 - 08:00 PM.
#15
Posted 13 February 2017 - 08:08 PM
Light- Kabuto: simply put, we need more 20 tonners, and why not the funny looking Kuritan minimech?
Medium- Chimera: a 40 tonner built by the union of three companies from enemy factions? Sign me up. Also pretty nasty in MWLL.
Heavy- Dragonfire: honestly, I would prefer the Merlin, the Excalibur, or the Lancelot over this, but this is the only one that seems viable out of the "Medieval" mechs.
Assault- Hauptmann: Hey, it's a standard Omnimech. Plus, it could carry a lot of firepower if it downgraded the LB20X.
Clan
Light- Howler: It's the only 20 ton Light that isn't a Locust retcon. Thats good in my books.
Medium- Mad Cat MK III: I know its a stretch, but I would like for this mech to make it into the game. At any rate, it would be a better mech than some alternatives(You know what I'm talking about).
Heavy- 60/70 tonner: Honestly, I don't really care what Clan heavy gets in.
Assault- Naga: I would love for this mech to show up. Partially to complete it's set(It is one of the three descendants of the Woodsman, alongside the Gargoyle and the Timby.), partially because of it's role.
#16
Posted 13 February 2017 - 08:20 PM
Fafnir
Sagittaire
Legacy
Clan :
Warhammer IIC
Nova Cat
Mad Cat Mk.II
#17
Posted 13 February 2017 - 08:35 PM
#18
Posted 13 February 2017 - 09:09 PM
#19
Posted 13 February 2017 - 09:12 PM
Fafnir? Just Badass! Might be the first 100t mech I'll buy. Could also be the first mech pack after 3060 release. Those dual heavy gauss are good for sales as well
Edited by Exard3k, 13 February 2017 - 09:17 PM.
#20
Posted 14 February 2017 - 09:14 AM
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