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"light Mechs Are Op And Need Nerfs!"


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#1 Snazzy Dragon

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Posted 15 February 2017 - 04:18 AM

Posted Image

Posted Image

40 pinpoint damage > light mechs

This isn't an attempt to show off, mind you-- lights really need help. There's not much to applaud over one shotting lights. Their quirks are the weakest across the board, their firepower is limited, their sustain is too short, and after rescale many are just too easy to pick apart with pinpoint and pulse lasers.

Edited by Snazzy Dragon, 15 February 2017 - 04:23 AM.


#2 Warglbargl

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Posted 15 February 2017 - 04:39 AM

And if for some reason you cannot hit a light with a gauss projectile, hard to believe I know!

You can always boat streaks. Posted Image

#3 Alistair Winter

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Posted 15 February 2017 - 04:41 AM

View PostSnazzy Dragon, on 15 February 2017 - 04:18 AM, said:

This isn't an attempt to show off

Posted Image

#4 WolvesX

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Posted 15 February 2017 - 04:43 AM

Game in my none mastered Locust yesterday:

Posted Image


Are lights OP? No, LCT can be oneshot by 1 AC20 hit, an enemy that fails to do so deserved to get wrecked by a 20 tonner.

#5 Kotzi

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Posted 15 February 2017 - 04:58 AM

Assault killing Lights does not prove Lights beeing UP. Or am i missing the point.

Edit: Even killing a bunch of them in one game.

Edited by Kotzi, 15 February 2017 - 04:59 AM.


#6 AphexTwin11

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Posted 15 February 2017 - 06:03 AM

PGI plz nerf all lights kthanx russ OP gg close

#7 kesmai

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Posted 15 February 2017 - 06:06 AM

If anything lights need buffs.
Especially the 30t + humanoid IS ones.(and non IIc & oxide jenners).

Edited by kesmai, 15 February 2017 - 06:07 AM.


#8 Mcgral18

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Posted 15 February 2017 - 07:03 AM

Not a single light broke 200 damage, the Terribad threshold.

#9 Snazzy Dragon

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Posted 15 February 2017 - 07:08 AM

View PostMcgral18, on 15 February 2017 - 07:03 AM, said:

Not a single light broke 200 damage, the Terribad threshold.


How can they? They trade a 20-36 pt alpha for 40 pinpoint to a leg or torso and die

they rely too much on your enemy not being situationally aware and being bad shots or there just being too many targets to focus down at once

Edited by Snazzy Dragon, 15 February 2017 - 07:18 AM.


#10 Battlemaster56

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Posted 15 February 2017 - 07:09 AM

TBH reduce the size of 35tonners so they won't be the size of cicadas, it's annoying that moment you try do a quick hit and run you find your armor instantly gone or red-orange after that run, literly they need extra armor and agility just to be able to survive in a fight.

But most of what I say is from experience leveling all 4 of my jenner iic's months after the rescale and it's just painful, when I can't even back stab and assault sucuessfully without instantly being punish by said assaults.

#11 Weeny Machine

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Posted 15 February 2017 - 08:00 AM

View PostBattlemaster56, on 15 February 2017 - 07:09 AM, said:

TBH reduce the size of 35tonners so they won't be the size of cicadas, it's annoying that moment you try do a quick hit and run you find your armor instantly gone or red-orange after that run, literly they need extra armor and agility just to be able to survive in a fight.

But most of what I say is from experience leveling all 4 of my jenner iic's months after the rescale and it's just painful, when I can't even back stab and assault sucuessfully without instantly being punish by said assaults.


...and that's the other problem: assaults and especially heavies turning like fat prima ballerinas

Lights trade range / sustained firepower / firepower / armour and structure for speed. Too bad that the heavies and assault are so over-quirked in agility that they easily mitigate that advantage.

Edited by Bush Hopper, 15 February 2017 - 08:12 AM.


#12 TWIAFU

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Posted 15 February 2017 - 08:12 AM

View PostSnazzy Dragon, on 15 February 2017 - 07:08 AM, said:



they rely too much on your enemy not being situationally aware and being bad shots or there just being too many targets to focus down at once


And I love it when they derp like that.

Sit in back and LRM, gonna track you and rip you to shreds, giggling while I do it.

Sit back and try to play sniper, going to do the same.

Gonna separate from your team and do your own thing? Hehe, just say thanks for making it much easier for me...

#13 Mystere

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Posted 15 February 2017 - 08:15 AM

Slow down heavy agility, and assaults even more so.

Edited by Mystere, 15 February 2017 - 08:16 AM.


#14 Skipmagnet

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Posted 15 February 2017 - 08:23 AM

Never gonna happen. The whining would be epic and PGI will cave, immediately.

#15 meteorol

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Posted 15 February 2017 - 08:26 AM

View PostMcgral18, on 15 February 2017 - 07:03 AM, said:

Not a single light broke 200 damage, the Terribad threshold.


200 is the terribad threshold nowadays? You are expecting pretty much from this community

#16 KingCobra

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Posted 15 February 2017 - 08:26 AM

Well OP which group of lights are you referring too? The OP cant kill type of Light or the I'm going to die in 1 shot type of light?
All lights are not created equal back before all the light nerfs Arctic cheaters and spiders were the worst you just could not kill them add a massive lag into it and they were godlike taking down assaults singlehandedly or they were just plain hacking.

Then you have the trial lights and most other lights you go into battles and pop goes the weasel your light is dead in 1 shot by anything even other lights.

I have to agree most lights need buffs but a few need nerfs so there killable NO LIGHT SHOULD BEABLE TO KILL a medium heavy or assault SOLO unless it is already crippled and ready to die Lights were meant as scouts and cherry pickers in battles not front line LIGHT ASSAULTS.

But PGI just lets another mistake go on and on and not be fixed lets call this fix # 3001 on the list.

Edited by KingCobra, 15 February 2017 - 08:27 AM.


#17 justcallme A S H

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Posted 15 February 2017 - 08:29 AM

View PostMcgral18, on 15 February 2017 - 07:03 AM, said:

Not a single light broke 200 damage, the Terribad threshold.


Exactly.

And in ESCORT not less...

5 lights, mistakes were made before pressing the QP button and then at map voting more than anything else.

#18 Weeny Machine

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Posted 15 February 2017 - 08:57 AM

View PostKingCobra, on 15 February 2017 - 08:26 AM, said:

NO LIGHT SHOULD BEABLE TO KILL a medium heavy or assault SOLO unless it is already crippled and ready to die Lights were meant as scouts and cherry pickers in battles not front line LIGHT ASSAULTS.


Weird. It is also stated that heavier elements are relying or fast elements in order to keep them from being flanked and destroyed. Lines like that are in several TORs, source books and novel. But I guess assaults and heavies being fat ballerinas is ok for you

And also explain, please, why terrible heavy and assault pilots should get an auto-win vs all lights regardless of being good or bad? Do you think this is balanced? (Pro tip: if you are so hopeless vs lights there is a weapon system which counters the whole class - streaks)

Edited by Bush Hopper, 15 February 2017 - 08:59 AM.


#19 Battlemaster56

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Posted 15 February 2017 - 09:00 AM

View PostBush Hopper, on 15 February 2017 - 08:00 AM, said:


...and that's the other problem: assaults and especially heavies turning like fat prima ballerinas

Lights trade range / sustained firepower / firepower / armour and structure for speed. Too bad that the heavies and assault are so over-quirked in agility that they easily mitigate that advantage.

I just don't understand why leave many lights in a bad spot especially 35tonners, even on pts for the new skill tree I try shoving a bunch of armor/structure and agility quirks on my JR7IIC and even after flanking a Atlas I still got punish and the armor felt thin as usual.

Only way of saving 35tonners now is to actual break them and give quirks to match heavy and assaults to make them at least relevent.

#20 -Natural Selection-

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Posted 15 February 2017 - 09:31 AM

If someone is not doing well in a light, they just arent good in a light or screwed up. Hell I have done 1500 on a light and I have done 0 also. Sometimes you just make a bad decision and there is little room for error.





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