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"light Mechs Are Op And Need Nerfs!"


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#141 PlayerUnknown

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Posted 18 February 2017 - 10:15 AM

View PostHumpday, on 18 February 2017 - 08:09 AM, said:

This is what happens when your light lance is garbage!
Also what happens when your team doesn't fight as a team.
Also what happens if you give me your back...
Also what happens in tier 5 Posted Image ...this happened just a couple minutes ago lol....it was awesomeeeeeeeee!!!!

Posted Image
Posted Image

a lot of shizzz happen huh :-p

#142 jper4

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Posted 18 February 2017 - 10:31 AM

when light mechs are so OP that my catapult doesn't end up in the light/alpha lance about half the time then maybe we will consider their OP so everyone is playing them nature.

as it stands all i see are arctic cheetahs, locusts, clan jenners with a very light dusting of ecm ravens, ecm spiders and urbies added for flavor in matches.

#143 Snazzy Dragon

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Posted 18 February 2017 - 10:36 AM

View PostHumpday, on 18 February 2017 - 08:09 AM, said:

This is what happens when your light lance is garbage!
Also what happens when your team doesn't fight as a team.
Also what happens if you give me your back...
Also what happens in tier 5 Posted Image ...this happened just a couple minutes ago lol....it was awesomeeeeeeeee!!!!
Spoiler



And this is what happens when the assaults are half decent shots and can use terrain to mitigate lights' advantages (like putting your back to a wall and using a corner to hide your damaged bits and pieces, or forcing the lights to come out into the open to shoot you).

Posted Image


Posted Image

Edited by Snazzy Dragon, 18 February 2017 - 10:37 AM.


#144 DrxAbstract

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Posted 18 February 2017 - 10:40 AM

I'm giving Locust piloting lessons - 10 Million C-BIlls per 30 Minute session.

#145 Humpday

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Posted 18 February 2017 - 10:51 AM

View PostSnazzy Dragon, on 18 February 2017 - 10:36 AM, said:


And this is what happens when the assaults are half decent shots and can use terrain to mitigate lights' advantages (like putting your back to a wall and using a corner to hide your damaged bits and pieces, or forcing the lights to come out into the open to shoot you).

Posted Image


Posted Image


See!! That is the proper way to run a big boy. Gadddd I can't wait to graduate from this tier, everyone sucks! Assault pilots in this tier are the worst.. They get nut checked by an ac10 and ohhhh no, they're backing up into people and turning their backs to direct fire instead of pushing and focusing fire. What the heck man. It's very frustrating.

Edited by Humpday, 18 February 2017 - 10:54 AM.


#146 Battlemaster56

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Posted 18 February 2017 - 11:01 AM

View PostHumpday, on 18 February 2017 - 10:51 AM, said:

See!! That is the proper way to run a big boy. Gadddd I can't wait to graduate from this tier, everyone sucks! Assault pilots in this tier are the worst.. They get nut checked by an ac10 and ohhhh no, they're backing up into people and turning their backs to direct fire instead of pushing and focusing fire. What the heck man. It's very frustrating.

That's why I stop playing my heavies for mediums and lights, so I won't be reminded of horrible players and builds.

#147 Snazzy Dragon

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Posted 18 February 2017 - 11:12 AM

View PostBattlemaster56, on 18 February 2017 - 11:01 AM, said:

That's why I stop playing my heavies for mediums and lights, so I won't be reminded of horrible players and builds.


But if you don't drop in a heavy or assault as a competent player, there is far more room for potato in the heavies and assaults on your team

#148 Weeny Machine

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Posted 18 February 2017 - 11:25 AM

View PostHumpday, on 18 February 2017 - 10:51 AM, said:

See!! That is the proper way to run a big boy. Gadddd I can't wait to graduate from this tier, everyone sucks! Assault pilots in this tier are the worst.. They get nut checked by an ac10 and ohhhh no, they're backing up into people and turning their backs to direct fire instead of pushing and focusing fire. What the heck man. It's very frustrating.


That doesn't change in T1. My today's favourite: the whole assault lance didn't cross the bridge in River City and watched how the rest got shot to pieces and sporadically did some sniping because most of the action happened behind the buildings of the airport.

And that's just one example. It is also great when they sit back and snipe, snipe, snipe while you and a few brave sould are struggling at the front to keep the enemy at bay. What is amusing, though, when the battle moves away or they get killed by flankers or they get "left behind" than the peeps at the front are blamed. That they should have paid attention how the fight develops is beyond them

Edited by Bush Hopper, 18 February 2017 - 11:32 AM.


#149 Battlemaster56

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Posted 18 February 2017 - 11:29 AM

View PostSnazzy Dragon, on 18 February 2017 - 11:12 AM, said:


But if you don't drop in a heavy or assault as a competent player, there is far more room for potato in the heavies and assaults on your team

I know it but, I really can't stand heavies at the moment, even assaults. And yes potatoes will jump in but most of the time I see potatoes in heavies and assaults bring bad builds or just cower away after taking a shot and max range.

Seriously I want players that are actually competent in a medium first before piloting a heavy or assault, but that's wishful thinking.

#150 Humpday

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Posted 18 February 2017 - 12:31 PM

View PostBush Hopper, on 18 February 2017 - 11:25 AM, said:


That doesn't change in T1. My today's favourite: the whole assault lance didn't cross the bridge in River City and watched how the rest got shot to pieces and sporadically did some sniping because most of the action happened behind the buildings of the airport.

And that's just one example. It is also great when they sit back and snipe, snipe, snipe while you and a few brave sould are struggling at the front to keep the enemy at bay. What is amusing, though, when the battle moves away or they get killed by flankers or they get "left behind" than the peeps at the front are blamed. That they should have paid attention how the fight develops is beyond them


I don't think I want to go to t1, from that I'm reading the game then gets TOO serious, and stops being fun. I just want to play with more people that have experience, not necessarily the best of the best. So I think 3-4 is where I'll stay. Depends though, I've only been playing for 2 weeks.

Also what you described, is exactly the poop that consistently happens in t5. The assaults just sit out back performing pop shots from 1000m away(which obviously does no damage). They don't even move into the fight when the murderball starts. Or, the dumb dumbs will stuff them selfs into the stupid tunnel downstairs of what everyone calls the "saddle"...then they get murdered because they run into one another backing up lolol.



#151 Weeny Machine

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Posted 18 February 2017 - 12:40 PM

View PostHumpday, on 18 February 2017 - 12:31 PM, said:

I don't think I want to go to t1, from that I'm reading the game then gets TOO serious, and stops being fun. I just want to play with more people that have experience, not necessarily the best of the best. So I think 3-4 is where I'll stay. Depends though, I've only been playing for 2 weeks.

Also what you described, is exactly the poop that consistently happens in t5. The assaults just sit out back performing pop shots from 1000m away(which obviously does no damage). They don't even move into the fight when the murderball starts. Or, the dumb dumbs will stuff them selfs into the stupid tunnel downstairs of what everyone calls the "saddle"...then they get murdered because they run into one another backing up lolol.


I can't say it is too serious in T1 (I am mediocre at best). Basically it is the same what you most likely experience now. Just now and then you have matches where quite a number of peeps are good shots. Then you know, e.g. why the complains of lights being too fragile comes from ;)

#152 Humpday

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Posted 18 February 2017 - 02:21 PM

View PostBush Hopper, on 18 February 2017 - 12:40 PM, said:


I can't say it is too serious in T1 (I am mediocre at best). Basically it is the same what you most likely experience now. Just now and then you have matches where quite a number of peeps are good shots. Then you know, e.g. why the complains of lights being too fragile comes from ;)


Have you been playing for a while? Bc im both top 3 scorers and dangers every match now and that little bar thing move like less than a pixel. I wonder if I lost too much in the beginning and it's hardly budging due to sheer number of matches I've lost. It really does take a while to learn how to use teach mech, but once you do, unstoppable.

Edited by Humpday, 18 February 2017 - 02:22 PM.


#153 Zergling

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Posted 18 February 2017 - 02:30 PM

View PostJables McBarty, on 15 February 2017 - 03:23 PM, said:

Ah yes, Newton First Law of Potatotion: for every solution, there is an opposite and superior hand- waving excuse.


Just perfect. I'm saving this for later use.



View PostHumpday, on 16 February 2017 - 10:29 AM, said:

I gather i do an average of 2-3 kills and 400-900 damage in my ACH-Prime(c) elite and not routinely take 1-2 place on the team for match score and am usually one of the last mechs standing at the end of a match.


Not likely with 0.73 K/B and 181 average match score in lights, sorry.

Edited by Zergling, 18 February 2017 - 02:33 PM.


#154 Humpday

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Posted 18 February 2017 - 07:24 PM

View PostZergling, on 18 February 2017 - 02:30 PM, said:


Just perfect. I'm saving this for later use.





Not likely with 0.73 K/B and 181 average match score in lights, sorry.


Yeah, like I said, I lost a metric poop ton before I knew how to play. Takes a long time to figure out the tactics.

Where do you see that?

Edited by Humpday, 18 February 2017 - 08:34 PM.


#155 Weeny Machine

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Posted 19 February 2017 - 01:07 AM

View PostHumpday, on 18 February 2017 - 02:21 PM, said:

Have you been playing for a while? Bc im both top 3 scorers and dangers every match now and that little bar thing move like less than a pixel. I wonder if I lost too much in the beginning and it's hardly budging due to sheer number of matches I've lost. It really does take a while to learn how to use teach mech, but once you do, unstoppable.


Depends on the tier you are in. Tier 2 takes quite some time to get through. However, 3 + 4 should be pretty fast.

As for your score. If you were doing that constantly, your bar would move, even if you are losing. So, I highly doubt your statement, sorry.

Regardless of that, I can tell you, that in matches which aren't full of potatoes, lights have a hard life. Especially lights which aren't considered top dogs of their class

View PostHumpday, on 18 February 2017 - 07:24 PM, said:


Yeah, like I said, I lost a metric poop ton before I knew how to play. Takes a long time to figure out the tactics.

Where do you see that?

Jup. That's understandable. However, you can also see on the leaderboard the season's score which is the score from the recent past

Edited by Bush Hopper, 19 February 2017 - 01:09 AM.


#156 Mawai

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Posted 21 February 2017 - 05:42 AM

View PostSnazzy Dragon, on 16 February 2017 - 08:12 AM, said:

[/spoiler]

B-b-buh muh volumetric scaling!!!!!!



Yep. The volumetric scaling is likely correct.

The problem is that although MWO is 3D, the top view or cross-sectional area of the mech has very little to do with the game since there are few or no situations in which you take fire from above. 90% of the time, fire is in the horizontal plane and so it is the 2D surface area of front, sides and rear that controls how easy it is to hit a target. As a result, the "thin" mechs tend to have very tall and wide profiles since their cross-sectional area is small and thus they are relatively much easier to hit.

Table top doesn't have this issue since all hits are resolved by dice roll and the size of the mech in pictures is mostly just cosmetic though there may be a hit modifier thrown in there somewhere. Battletech by HBS doesn't have this problem either since again, the hits are resolved by random number generator. This is purely a problem for a 3D first person aimed shooter and is part of the design that should have been addressed by PGI from the beginning.

From a physics perspective, PGI is pretty much spot on with the volumetric mass scaling. They may be off by a few percent here or there but they put a fair bit of effort into scaling things realistically. The problem with this is that it breaks game balance creating multiple tiers of mechs with favourable and unfavourable profiles. They then need to resort to grafting on durability quirks to make some of these mechs viable.

Any alternate scaling would be to scale based on total surface area looking at the sides, front and back and perhaps 20% from the top ... then see how big the mechs end up. There are probably lots of other approaches as well.

#157 Grus

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Posted 24 February 2017 - 09:37 AM

I have a 6srm6 Huntsman and 1 showed a locust last night. Funny thing it on my screen I shot way early and the SRMs went right by him and yet I got credit for the kill.... "working as intended"

#158 AphexTwin11

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Posted 24 February 2017 - 10:48 AM

View PostTWIAFU, on 18 February 2017 - 04:46 AM, said:



Oh, yea. Lights are SOOOOOO OP and it shows.

Posted Image

Nerf Light Queue! They win 10 out of 10 duels vs Clan Assaults!


LOLLLL

rekt m8 ggclose

Posted Image

Edited by AphexTwin11, 24 February 2017 - 10:49 AM.


#159 Jables McBarty

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Posted 24 February 2017 - 11:10 AM

View PostPalmaRoma, on 17 February 2017 - 04:56 PM, said:

-Poorly disguised humblebrag masquerading as a semi relevant issue.
-Liberal use of PUG match screenshots as evidence
-Most opposing light mech players are tagless
-"Light mechs op" is a dated and rarely used forum phrase in today's forums.

3.5/10


Ironically titled thread is ironic.

View PostTWIAFU, on 18 February 2017 - 04:46 AM, said:



Oh, yea. Lights are SOOOOOO OP and it shows.

Posted Image

Nerf Light Queue! They win 10 out of 10 duels vs Clan Assaults!


No man, that's just cause lights are using so much lag-shield and abusing hitreg haxxx that even the servers can't detect them!

I'm betting that there's actually like 6 locusts per match.

#160 PlayerUnknown

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Posted 24 February 2017 - 01:02 PM

Light mechs are OP

EXAMPLE







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