People with a lot of mechs mastered are hard done.
The payback from modules and GXP no where near covers the costs of the new system, as many longer term players were forced to purchase 3 variants of each mech (in many cased 1 or 2 variants were total pants).
My idea is that; at the point skill tree is implemented you get some free skill nodes (as well as the XP and cbills from modules) d. Based on a mech having 91 nodes max, you would get the following free nodes at point of skill tree implementation:
Full basic before skill tree = 10 nodes free
Full elite before skill tree = 30 nodes free
Full master before skill tree = 50 nodes fee
This means that a prior master still needs to spend XP and Cbills, but this should offset the fact that they had to buy rubbish variants under the current system. (Note numbers are TBC)
Edited by maxdest, 15 February 2017 - 03:05 PM.