It has been mentioned here and there that the weapon skills are to many, should be replaced and so on... but what got me thinking is the following.
AC = Basic version
UAC / Rotary AC = Cooldown
LBX / Hyper AC = Range (when we would finaly get standart ammo for LBX)
Light AC = less weight
With these and the different ammo types that could be used we could emulate basicly every skill in the tree.
It could be made pretty similar with Laser weapons:
Laser = Basic
Pulse = Duration
ER = Range
and so on....
Wouldn't this be much better then haveing skills for weapons?
I mean PGI wants to introduce new weapon systems anyway and giveing back these weapons the useage they where ment to have from the beginning, without makeing boating or mixed more effective over the other and give new players/mechs the same chances. It would also be 100% lorefriendly, for the people who like that.
Its win, win, win for everyone

I think there is enough material from the sourcebooks/rulebooks to fullfile every thing you desire.
Also it would give a little bit more balance since IS has so much interesting equipment.
All that is needed is that we can finaly switch ammo on the fly instead of just one kind of ammo per weapon.
Edited by Nesutizale, 16 February 2017 - 11:57 AM.