Duke Nedo, on 18 February 2017 - 07:48 AM, said:
You both touch upon the same thing there, that high mounted arms may get undeserved benefits. I half-agree, half-unsure. Perhaps it would be a good idea to do that, on the other hand the mechs with high mounted cannon arms can't shield their STs with their arms so they have +1, -1 to some degree at least...
The biggest trouble in terms of effective geometry imo are the mechs that have great shielding arms and all their weapons high up in their torsos... they get the best of both worlds.
This is why I proposed smaller bonuses for 'stumpy' arms and bigger for low-slung arms. Now, generalising, we could categorise mech construction from best to worst like that:
1. High torso mounts, shield arms - best
2. High arm mounts, no shield arms - good
3. Low arm mounts. - bad
So it's only logical to distribute the bonuses like that:
1. - no bonuses
2. - small bonus
3. - bigger bonus
Again, it would be also very logical, IMHO. The bigger and more "far away" from the torso are the arms, the more heat exchange area with the environment, and less with the mech torso. Of course, we're leaving those few low torso mounts+big arms mechs (like the Atlas) from the equasion, but still, overall balance would improve with such change.
Edited by Prof RJ Gumby, 18 February 2017 - 08:04 AM.