The times where the player is forced to wait 10 minutes for an FW match are over, praise PGI.
Getting highly skilled LRM pilots, I think PGI must have put in an internal MM in FW, I see many handsome, skilled mechwarriors on my team rocking those lrms 500M behind the rest of the team, destroying the scoreboards with 3000 damage ranges and 12+ kills. I am truly fortunate, praise PGI.
Quickplay evolved. Now you can enjoy the full assortment of quickplay maps, but now with respawns! This also means I get to rediscover invisible geometry on said maps, a subtle but brilliant way of testing our noble mechwarriors mettle. I didn't like the invasion maps anyways, praise PGI.
Best of all, the overhaul of the Skill Tree, I welcome the new challenge of having my current garage of mechs that were previously mastered requiring a massive expenditure of C-Bills to be viable again.
I am very satisfied with the current game state. PGI is the best developer!
Contribute your favorite things about FW plz.
I WILL REPORT ANY TROLLING POSTS.
Edited by PalmaRoma, 17 February 2017 - 12:31 PM.






























