Shiroi Tsuki, on 18 February 2017 - 09:05 PM, said:
If the game is aimed at a more broader audience, then you may just get support from more than just the MWO crowd. Target audience is just as important.
If you're gonna develop a Mech game that is not related to BT and have BT fans as your primary target audience, you're most likely not gonna do well. But if you develop a Mech game that is not related to BT but have a more broader target audience, regardless if you're gonna hook in BT fans or not, you'll most likely have more success.
do you see the masses tripping over themselves for generic mech games? Even pretty well designed ones like Titanfall, have miniscule sales compared to other FPS games like Battlefield.... and those are WELL designed games, with a lot of options and features that the Devs here can't seem to comprehend even when you hand them a copy of the other game.
Did you just miss the Skill Tree PTS... which they are convinced is a cutting edge idea?
PGI had no cachet to garner investors. They were known for polishing a Cabelas game and involvement in Duke Nuke Em Forever. NOT really ringing endorsements. THE SOLE REASON their kickstarter got ANY traction, was because of the Battletech IP, and what turned out to be blatant lies about their intents to stay true to the IP to bleed idiot suckers liek me desperate for new Battletech of Founders money.