Arugela, on 26 February 2017 - 12:25 AM, said:
Instead of separating the stats why not make them dynamic. the weight of the vehicle goes against the horsepower of the engine and whatnot. Make it more realistic. Then as you loose or gain parts you get faster or slower. It would make much weirder and more interesting mechs and combat.
Speed should be the product of dynamics just like in real life. If you add weight you loose performance. then give everything weight properly and have it add up.
Simulating or making a chart of affects on torso twist based on horsepower or other real attributes could also allow twisting and other stats to change during combat and be affects by design desitions in the mech and mech layout. Then as you Knock off components and lose weight you get faster. And if balance is put back in the game, possibly slower if the mech can't compensate for asymmetry in it's design. Or even fall down etc. Whatever would be realistic for that mech's chassi and other design features.
Are the specifics in any way gone over in battletech lore or rule books to simulate this. Or is there enough info to derive what it would have to be for each mech? Say the servos or other parts in the limbs and how much they can carry and move based on installed components and whatnot to determine why in a realistic manner.
Speed should be the product of dynamics just like in real life. If you add weight you loose performance. then give everything weight properly and have it add up.
Simulating or making a chart of affects on torso twist based on horsepower or other real attributes could also allow twisting and other stats to change during combat and be affects by design desitions in the mech and mech layout. Then as you Knock off components and lose weight you get faster. And if balance is put back in the game, possibly slower if the mech can't compensate for asymmetry in it's design. Or even fall down etc. Whatever would be realistic for that mech's chassi and other design features.
Are the specifics in any way gone over in battletech lore or rule books to simulate this. Or is there enough info to derive what it would have to be for each mech? Say the servos or other parts in the limbs and how much they can carry and move based on installed components and whatnot to determine why in a realistic manner.
Currently, that is how the engines are coupled to tonnage. A 70-tonner gets the same mobility from a 280 engine as a 75-tonner gets from a 300 engine. It is already normalized.
I think that this whole Engine Decoupling is almost as stupid as Energy Draw. The whole point of putting in a larger engine in a 'Mech is to improve mobility, not just in a straight line at top speed, but turning and twisting as well. This enhancement is paid for in the increased tonnage for the engine and in the extra slots and risk associated with taking an XL engine. This will hit the IS 'Mechs harder as trying to survive with an XL with the mobility hit from Decoupling will not be able to twist enough to spread the damage around.
I know that you can "buy back" the mobility with the new skills system, but that really should be more for fine tuning and not a prerequisite for survival.