Game Flow / Tactics
#1
Posted 20 July 2012 - 12:50 PM
Should we expect more of the Peek-a-Boom type of playstyle aka WoT or more of a charge in guns blazing?
I know in reality the answer is "Depends" but as the skill level (and repair costs) go up, are we going to see more tactical/careful gameplay?
The videos I've seen have mostly been people charging at each other happily trading shots and taking hits. That to me is a little goofy as any non-Leeeerrrroooyyy Jenkins pilot will want to .. you know not take hits
Anyway, not a serious topic, just looking at what you guys think. I haven't played MW3 & 4 online so I have no idea what to expect.
now back to "Pending"
#2
Posted 20 July 2012 - 01:02 PM
After that, who knows.
Would love to see some expert usage of Hammer and Anvil down the line.
#3
Posted 20 July 2012 - 01:07 PM
#4
Posted 20 July 2012 - 01:15 PM
Furthermore I think the game is changing too much atm (Russ posted about CB patches few times on his Twitter and there where multiple patches in just a few days) so most likely people are confronted with new mechs, new maps, new balances every few days, making it pretty hard to develop a reliable pattern to follow.
#5
Posted 20 July 2012 - 01:17 PM
On the other hand, in the leaked vid (the Jenner, not the hunchie & jenner) displayed some reasonable tactical awareness
#6
Posted 20 July 2012 - 01:18 PM
Good groups will have scouts rush to search/find/pinpoint, support to start hitting while med maneuvers to stop enemy advance then cover the heavy/assualt when they get to the line.
If a good lance commander can get his troops to concentrate fire it is all to the better than everyone hitting everyone else.
once team/unit/merc company play is working (and games are not just ad hock units put together) tactics should greatly enter into it, till then it will probably be everyone hitting everyone with no tactics other than "There he is, eat laser!!!!!!".
#7
Posted 20 July 2012 - 01:29 PM
#8
Posted 20 July 2012 - 01:35 PM
#9
Posted 20 July 2012 - 01:52 PM
#10
Posted 20 July 2012 - 02:00 PM
#12
Posted 20 July 2012 - 02:20 PM
The only truly organized drops will be by small groups of pilots who have the desire to win as a group and stay together and focus fire. Sounds simple enough but yet it rarely happens.
#13
Posted 20 July 2012 - 02:23 PM
#14
Posted 20 July 2012 - 02:29 PM
#15
Posted 20 July 2012 - 02:31 PM
rareth, on 20 July 2012 - 02:23 PM, said:
once into the game and I know the hot key configuration, if needed I can program the macros into the key definition on my n52. But yeah, need some type of easy team chat for pickup games. This is where programmable game keys help (keyboard, gamepads, joystick/controller or mouse buttons).
#16
Posted 20 July 2012 - 02:49 PM
Assault rush: Assault players will charge into 5+ enemies by themselves, get focus fired from five directions, then whine about weapon/mech balancing.
Scaredy scout: Light mechs will be overly cautious and afraid of engaging anyone for fear that they'll be instagibbed. They'll hang around the periphery of the battle and only shoot at people about to die.
Elusive ambusher: Someone will decide they have devised the perfect plan for victory. They'll find a "perfect ambush spot" on the map, shut down their mech, and then spend the rest of the match telling teammates to lure an enemy to them.
Death from everywhere but above: People will spend hours upon hours trying to execute a DFA attack, and will land everywhere except on the enemy mech.
#17
Posted 20 July 2012 - 02:54 PM
SinnerX, on 20 July 2012 - 02:49 PM, said:
Assault rush: Assault players will charge into 5+ enemies by themselves, get focus fired from five directions, then whine about weapon/mech balancing.
Scaredy scout: Light mechs will be overly cautious and afraid of engaging anyone for fear that they'll be instagibbed. They'll hang around the periphery of the battle and only shoot at people about to die.
Elusive ambusher: Someone will decide they have devised the perfect plan for victory. They'll find a "perfect ambush spot" on the map, shut down their mech, and then spend the rest of the match telling teammates to lure an enemy to them.
Death from everywhere but above: People will spend hours upon hours trying to execute a DFA attack, and will land everywhere except on the enemy mech.
ROFL
and I'm looking forward to seeing people play in contradiction to your post (though I have no doubt we'll see plenty of what you predicted too)
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