- Mechs feel like they're on ice [Assault have this less], my locust and viper have a stopping-range of about 20-30 meters, enough to fly off a cliff, and the "hard brake" doesn't seem to do anything. This is terrible.
- Freshly bought mechs, such as the Summoner [I bought two of the same ones to compare before and after speccing] feel waaaaayyyy too clunky and slow to twist until you spend some points.
- Weapon tree is too weirdly filled, UAC Jam chance is lackluster for the amount of points that need to be invested. LBX is in the middle of nowhere; you don't NEED additional range and stuff for an LBX yet you're forced to take it. Gauss charge is pretty much pointless.
- Cbill Price is STILL feels too high.
- Cool Run and Heat Containment feel weirdly placed in the Operations tree.
- Mechs like the Summoner come out worse than before, especially when it comes to odd or new builds. The Live Summoner quirk of UAC Jam chance is 30%, the maximum I can get on the PTS is 25% and you can't exactly say the Summoner is a top-tier UAC mech, can we? It doesn't HAVE to be, but don't make it weaker than it already was.
- Mechs which use a combination of weapons [LBX-SRM-SPL, ...] have to invest a LOT of points in the weapons tree to deal with the increased armour of the opponents, leaving little to be spend elsewhere.
- Skill tab is annoying to find, make it more accessible or noticeable.
- Consumables became pretty damn expensive.
- I don't think the "nerf" of ECM is a good thing, mechs which "require" ECM already have more pressing issues to perk into; especially because both ECM perks are on opposite sides, same for Radar Deprivation. Lights already require the moblity tree more than other classes, and the choice between mobility and more armour is not one which is easy, nor is it healthy to make. Plus, if the Assaults invest into structure and armour, you better invest in weapons if you're thinking of trying to take one down- But you need the mobility to even get in the backline, and you need radar dep. to survive, ECM is always helpful for this too. Now you spend too much points in the survivability aspect which a heavy or assault doesn't need.
Edit :
- A fully mobility tree invested TimberWolf, turns slower than a direwolf on the current PTS. Something HAS to be wrong here.
Got some stuff to do now, I'll edit the topic further once I've had some more time to mess around.
Edited by Anatidaephobia, 02 March 2017 - 10:46 AM.