Fox2232, on 21 February 2017 - 09:37 AM, said:
WARNING! Cognitive failure detected, PLEASE ABORT.
I bet you would like if I wrote that every single change was result of hybridization of dozens ideas.
No, sorry. Each of changes ideas can be tracked down to small number of people. (It does not imply that this small number of people stand behind all changes.)
It is same as statement: "Two people worked on each task." and "Our Group completed 24 Tasks."
And then you butt in and say: "Impossible, two people can't do it."
And I reply: "Dummy, our team has dedicated 48 people to those tasks."
Go read some first impressions, and see how many people said the exact same things, before reading other peoples posts. these changes are hardly from one person. Along with a bunch of the changes that have talked about for years.
For instance, i'll grab a couple from my first impression post, but others said very similar things.. and i'll bet most like me, just patched up, dropped onto test,, played a few matches and made a post before reading what anyone else said, so we had an unfettered post about "our" impressions. So just a snip
JC Daxion, on 09 February 2017 - 11:04 PM, said:
I think things need more feed back as well.. what does +1 vector in jumping mean? Or burn rate? Does +1 mean one second? does +1 mean 1 meter? What does +3 turn mean? ext
Simplifying the tree to have less nodes, and give us more feedback to what they actually do, along with blocking certain trees on certain mechs and we really might have something that lets us customize our mechs, but keep them in a certain class so to speak.
A few mechs i did try, really seamed to liven up, and get more mobile for sure, but it makes me wonder if it does that with all mechs. For balance, it makes me think perhaps under-performing mechs should have a multiplier.
Patch notes..
• Creates greater value for Mobility-based Skill bonuses for ‘Mechs which possess naturally high Mobility attributes.
Streamlines the influence of the Skill Tree on ‘Mech Mobility, providing more transparency within the MechLab in terms of how Skill Nodes influence the Mobility of a ‘Mech
Certainly does sound exactly what i was talking about.. I can go pick out other posts with others that said very similar things, or talked about these issues.. Sorry bud.. one or two people did not come up with these changes. The community posted about them and then discussed them.
No they didn't block certain trees.. But i never said they had too, just a thought about how to balance.. Instead they decided to BOOST mechs with inherit quirks, making the skill nodes give them a greater boost, verse ones that didn't have a boost already. So Basically a Multiplier to some mechs. (which in the end the mechs that get inherent boosts through quirks are typically under performers, which is what the idea all boiled down to in the first place.. Getting greater boost on select mechs.
But what i would like, Is to have a civil discussion with others about how to make the game better, verse insulting others and ideas we don't like.. But it is 2017, that could be asking far to much..
Edited by JC Daxion, 22 February 2017 - 10:02 AM.