0
Real Life Stompy
Started by SamMaster, Feb 21 2017 07:44 PM
2 replies to this topic
#1
Posted 21 February 2017 - 07:44 PM
Just stumbled upon this: A group of guys making a giant stompy robot, practicing their giant stompy robot controls on a giant stompy robot game (MWO). Of course, they are potato level, but still awesome that they are using MWO to refine the controls IRL.
Enjoy!
#2
Posted 21 February 2017 - 07:49 PM
and here is another fine example of how Armslock really screws new players, instead of helping.
Also, the Japanese are going to mop the floor with these guys.
Also, the Japanese are going to mop the floor with these guys.
Edited by Bishop Steiner, 21 February 2017 - 07:50 PM.
#3
Posted 21 February 2017 - 08:23 PM
Bishop Steiner, on 21 February 2017 - 07:49 PM, said:
and here is another fine example of how Armslock really screws new players, instead of helping.
Also, the Japanese are going to mop the floor with these guys.
Also, the Japanese are going to mop the floor with these guys.
lol, you cant unlock arms with a joystick. its just terrible. problem is all you have are movement rate controls, you dont have absolute control of turret (arm, torso) positions. even using a mouse things are relative. but mice are really good at moving cursors on screens and ultimately thats what you are doing. but mwo (and most mechwarrior games) dont support absolute movements, only relative ones. mw2 did support it though. ive done some experiments with absolute controls in mechwarrior 2 and they are awesome (assuming you have the resolution). you just set the turret where you want and it goes there. living legends used rate controls for everything and i actually had a second joystick for arm movements, now that was damn tricky to use, but it felt sim-like.
control systems all wrong anyway. using a joystick puts you at a severe disadvantage in this game and its not a valid test of a real world system, where joysticks start taking sense. and then the implementation is completely different from what games use. in the real world you have hard linkages and no return springs. a mech will use the walking equivalent of a fly by wire system (walk by wire). throttle will be first order, turret (arms, torso) controls zeroth order and steering would be second order. wbw takes the inputs and figures out how to move the actuators. you also need a whole bunch of other control systems for balance which will take priority over control input. the controls you have at your hands just tells the system what you want to do and then it does its best to do it for you. you just move the controls and the system uses that as the setpoint for the control loops, and the control system tries to make it happen as fast as physically possible.
if these guys were smart they would get a nostalgia rig and do it with mw2.
Edited by LordNothing, 21 February 2017 - 08:49 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users