Chained Group Fire
#1
Posted 22 February 2017 - 09:57 PM
But say, if you can sub-group weapons and fire them in sequence like in a big group. How great would that be?
For example, for SNV 6 ERLL build. Currently, I have 3 on group 1, and 3 on group 2. Which, for someone that can't utilize multi group very well, that's the best compromise I can have.
But what I really want to do, is 2 group 1, 2 group 2, and 2 group 3 to avoid ghost heat.
My thing is... it's technically one giant weapon group of 6 ERLL. And things get drastically more complicated if you want to setup control scheme of 3+ weapon types and THEN try to group them different ways.
(6 ac2s + lasers + srms, for example)
So, if I can make group 1 just 6 ERLL, and make subgroup that can be fired in chain.
So under group1, 2 erll will be 1 fire click, 2 erll will be another fire click, and so on.
That way, you can fire in sequence of 2, 2, and 2 while using only 1 fire group. (button 1)
And you can assign button 2 to maybe 3, 3
And button 3 to something else... so on and so forth.
#2
Posted 22 February 2017 - 10:04 PM
#3
Posted 22 February 2017 - 10:15 PM
Just need to make a matrix type assignment where you can do assignment using rows AND columns.
No need to use keys outside of current scheme. OMG PGI, can we have this, please?
#4
Posted 22 February 2017 - 11:14 PM
I have an old two-button mouse and I've got no problem using four groups. Protip: scroll wheel counts as three distinct inputs.
#5
Posted 22 February 2017 - 11:28 PM
i wouldn't mind a redux of the weapon grouping screen, set the cycle defaults for each group. maybe also cycle time. taking it a step further have sub-groupings which can then be triggered by one of the fire groups. sub groupings would always group fire, but if you put multiple subgroups in a group, and set it to chain fire, you could then cycle through those groups. the one button warriors would be able to do things like fire 3mls at a time on their nova, and rotate through all 4 subgroups. maximum dps and minimum heating.
of course thats not how you play, you poke, fire an alpha strike, hide, cooldown and repeat. if you want to face tank, just use ac2s, its easier.
Edited by LordNothing, 22 February 2017 - 11:36 PM.
#6
Posted 23 February 2017 - 12:16 AM
#7
Posted 23 February 2017 - 01:14 AM
you assign your weapons to groups, and then clicking one mouse button fires those groups in sequence. It even had a semi-automatic (fire next group when pressed and resets to group one after a set time delay, good for lasers) or chain-fire (fires next group after a set time delay, the classic macro for ballistic boats)
I'd control it by making a functions like this and uncommenting the one I wanted to use:
createProfile("3x lrg pulse groups", 1, {"1","3"}, 800, C_LrgPulse_cooldown_5, "chainFire")
where the function inputs are (name, mousebutton, weapon groups to cycle, chainfire delay, group fire delay, mode)
Thing is I don't even use it anymore, most of the builds that can make use of it weren't particularly great and having to turn them on and off when you get bored of a mech was a chore for someone lazy like me.
I can dump the code here if anyone has LGS and wants to fiddle. Its long, incomplete and messy as F though.
#9
Posted 23 February 2017 - 10:32 AM
Group 2: 6 ERLL (chain fire)
When you want to fire two ERLL, fire both weapon groups.
#10
Posted 23 February 2017 - 10:40 AM
xXBagheeraXx, on 23 February 2017 - 12:16 AM, said:
El Bandito, on 23 February 2017 - 03:29 AM, said:
Bro, even Mechwarrior 2 had group chain fire. 20 years ago.
It was my main firing mode in MW3. I do agree that I feel like it should be in this game, but all I care about from the OP is the fact that he was plain wrong in the first sentence.
#11
Posted 23 February 2017 - 11:06 AM
#13
Posted 23 February 2017 - 02:53 PM
#14
Posted 23 February 2017 - 11:46 PM
RestosIII, on 23 February 2017 - 10:40 AM, said:
It was my main firing mode in MW3. I do agree that I feel like it should be in this game, but all I care about from the OP is the fact that he was plain wrong in the first sentence.
Was it? I somehow don't remember a mechanic as I described. I am allowed to be wrong every once in a while.
Either way, be good to have in this game without using hardware/software macro from third parties.
(though the chain fire 1 and 2 is a good idea... it's how Snuggle is teaching people to do machine gun ac2s. though the timing is still a bit wonky, and you don't necessary fire the 2 weapons from the locations that you want)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


























