Dogstar, on 25 February 2017 - 12:14 AM, said:
50 50 do you simply fail to comprehend the point or are you just trolling with the same stupid 'you'll have enough money refunded to pay for it all' argument?
There are lot of people who won't get a big refund because your '4 modules installed on each mech' assumption is totally wrong.
I've been actively playing for a year or so and have 1500 matches played earning on average 158K so that's about 237 million I've earned.
111 mechs each with 4 modules at your assumed cost of 10 mill each is over 1, 110 million
How could I possibly have bought 4 mech modulus for each mech I own let alone equip them with endo or ferro, double heat sinks, and XL engines? The only modules I own are the free ones I got with preorders plus a couple of weapon cooldown ones for my favourite mechs
I'm about three years short of being able to equip that many modules but I'm supporting the game by collecting mechs which until this skill tree cost hits I was extremely happy to do so (well apart from the IS/clan balance issues that are steadily getting worse)
No, not trolling. Just trying to provide a counter point as it seems many players have leapt to a single conclusion in the process but may have missed some of the other aspects of the whole change.
Let me start off this time by saying everyone is probably in a similar position. Some of us have more mechs than others, fine.
However it is highly unlikely that anyone with a large number of mechs would have a full set of modules for all of them. As you have pointed out, to outfit 111 mechs with 4 modules each is a hefty sum of c-bills.
But the bit you missed in my discussion was asking if you perhaps had spent enough c-bills on modules to completely outfit 1/3rd of them. ie. If you condensed all of your modules, would you have 37 of your mechs fully equipped with modules?
If you have, then the refund of those modules should cover the cost of buying the first 50 skill nodes for those 37 mechs as well as the other 74 in your mech bays.
It's only going to cost 3,000,000 per mech for those first 50 nodes which will be the equivalent or as close as it can be to mastering the mech right now with the added advantage of not having to get skills that you really don't need. eg. Don't need the torso twist angle for an Urban Mech, probably don't need something like arm reflex for most Warhammers. So you can put those points into something else. This is solely about saying "this was what I had skilled up on my mech
without including any modules"
Let me try and describe it another way.
I have 3 Centurions with the mech tree mastered.
However I've only bought 4 modules which I swap between them.
With the change I would get enough XP refunded from each of those mechs to buy 71 nodes for each of them.
If the 4 modules I purchased were Radar Dep, Seismic Sensors and 2 weapon mods, the refund from those 4 modules is going to be 18,000,000 in c-bills.
To buy 91 nodes on a single mech I need 5,460,000 c-bills.
Therefore for my three Centurions I need a total of 16,380,000 c-bills so I'll be coming out ahead with another 1,620,000 left in the bank which is nice.
All that is then needed is the additional XP to get the extra 20 skills for each mech (we already have 71 nodes bought). That's 16,000xp for each. Now I'm afraid I am unsure how much XP it takes for the mech and weapon modules but there is probably a few thousand XP being refunded from the pilot skill tree. Chances are I have additional XP sitting on my three Centurions anyway and more than likely some GXP which could be used as well, so I'm probably in a good place to actually get all 91 skill nodes for all three mechs.
So I will go from having 1 Centurion fully mastered and fully completed with all the modules to actually having all 3 of my Centurions full mastered and also completed with all the modules.... and some left over c-bills.
The point I'm trying to clarify is that it is only 50 skill nodes to get the equivalent of the existing mech tree.
It's the equivalent of another 20 nodes to add 4 modules to a mech.
We then have the additional 21 nodes that the skill tree is providing which is like adding 4 additional modules. This is a bonus, an increase in our level of mastery.
Trev Firestorm, on 25 February 2017 - 11:43 AM, said:
... So once again you propose punishing people who play differently. For the OP that still means a ~1.25 year deficit to achieve parity with what we currently have for no goddamn reason.
No, I'm saying that a mech that has been mastered under the old system is only the equivalent of 50 nodes under the new system. I am also saying that if you have actually bought enough modules to completely outfit 1/3rd of all of your mechs, you will be able to afford the c-bill cost for those 50 nodes for all of your mechs at a minimum. More thanks to having some left over.
You don't lose anything.
To get any mech back to where it was
with modules equippedit is another 20 nodes. 16,000 xp and 1,200,000 c-bills per mech.
Chances are you will probably be able to afford that for 1/3rd of your mechs so you will be back to where you were with 1/3rd of your mechs fully mastered and fully equipped with modules.
The real difference is that you can't now take those modules and put it on the other mechs but it does not change the fact that even when doing this you only had 1/3rd of your mechs that could be considered 'finished'. This is no different to anyone else playing the game. Unless you have a very small number of mechs, it's highly unlikely that anyone has 4 modules on all of their mechs. I certainly don't.
Now if Dogstar has only ever bought 4 modules in total and does swap those 4 between all 111 of his mechs.... I would be a little dumbfounded and just have to shrug my shoulders. But I would find that very difficult to believe hence asking the question, has he bought enough modules to completely outfit 1/3rd of his mechs.
I'm sorry.
I've just re-read your post Dogstar.
So you only have a couple of weapon modules.
And a few from the pre-orders.
Your c-bills have gone into enhancing the mechs, changing equipment, changing weapons. I get that. Who doesn't do that.
Did you not at some point during the last few years actually think that, hey I like this mech and this load out, I'll add these modules to it so it's always ready to go in the same way as thinking that you won't change the weapon loadout or the engine on the mech again?
What happened to all the old engines and equipment that you might have taken off your mechs, are they still in your inventory?
How many modules in total do you have?
So no, I am not suggesting he be punished for buying less modules. I am suggesting that it is not as bad as he thinks and that he will have other options available that has not been taken into consideration in his OP.
Edited by 50 50, 25 February 2017 - 10:01 PM.