Edited by JoanTheLiar, 24 February 2017 - 04:33 PM.
Colossal Mechs Vs Assault Mechs
#1
Posted 24 February 2017 - 04:06 PM
#2
Posted 24 February 2017 - 04:12 PM
Chances are we won't ever be facing Colossals in MWO or MW5, as I believe most of them are 3 or 4 legged, and MWO doesn't support multi-legged movement models last I recall. And MW5 will be set between 3015 and 3050, so no Colossals there either.
#3
Posted 24 February 2017 - 04:18 PM
#4
Posted 24 February 2017 - 04:21 PM
Alan Davion, on 24 February 2017 - 04:12 PM, said:
Chances are we won't ever be facing Colossals in MWO or MW5, as I believe most of them are 3 or 4 legged, and MWO doesn't support multi-legged movement models last I recall. And MW5 will be set between 3015 and 3050, so no Colossals there either.
I was joking about mw5. What I was talking about is are they still tough in mwo setting.. Not if they will be in mwo or mw5.
#5
Posted 24 February 2017 - 05:52 PM
#6
Posted 24 February 2017 - 05:55 PM
There's a point where bigger stops being better, its diminishing returns.
#7
Posted 24 February 2017 - 05:56 PM
Engine sizes are still limited to 400 and with MWO's speed formula of something like 16.2 * engine rating/ tonnage
That would put something like the 150 Ton Omega at a maximum speed of 43.2 Kph using a 400 sized engine. The stock 300 would be 32.4 KPH.
#8
Posted 24 February 2017 - 05:59 PM
#9
Posted 24 February 2017 - 06:28 PM
Dakota1000, on 24 February 2017 - 05:55 PM, said:
There's a point where bigger stops being better, its diminishing returns.
you see this in a lot of 100 tonners. assaults in general usually come with a dip in performance. add another hundred tons and noobs and potatoes will flock to them seeking some kind of advantage and just gimp themselves and their team in the process. they already do it with atlases, dire wolves, and especially king crabs.
me personally i like variety. i want a mechwarrior game to go places none of the others went. so super heavies are something id like to see. but mwo is the wrong game for it. if someone were to do a spiritual sequal of mwll, set in the dark age era, in a full space to ground battletech simulator, then you would be making something truely awesome.
Edited by LordNothing, 24 February 2017 - 06:31 PM.
#10
Posted 24 February 2017 - 06:33 PM
Oh, and technically you can actually get a Colossal mech up to 3/5 MP or Dire Whale speed. It just requires you to have your mech no bigger than 130 tons (390 engine). Maybe 125 tons for the more efficient 375? I'm going by TT engine rules here though.
Edited by FupDup, 24 February 2017 - 06:37 PM.
#11
Posted 25 February 2017 - 12:37 AM
The build rules pretty much guarantee these will only be good for taking concentrated fire for twice as long as a DWF. (2 seconds)
#12
Posted 25 February 2017 - 04:05 AM
The other mech is an Atlas, Dark Age version.
#13
Posted 25 February 2017 - 06:53 AM
Andi Nagasia, on 24 February 2017 - 05:59 PM, said:
Agreed. But it should also fire its massive array of possible weapons aswell. The attackers could get demolisher tanks and such as compensation.
#14
Posted 25 February 2017 - 07:48 AM
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