If the new skill tree was seperated into mech equipment upgrades (which explains the chill costs and experience costs). These mech related skills are now upgrades to the mech chassis and naturally only apply to that chassis only. A new tree can be crafted to reflect the pilots skills which would apply to all mechs. In this way the players still have skills that apply to all mechs while they can upgrade and improve existing mechs.
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Suggestion Separate Pilot Skills And Mech Exp Sill Upgrades
Started by Emperorcleon, Feb 20 2017 06:03 PM
2 replies to this topic
#1
Posted 20 February 2017 - 06:03 PM
#2
Posted 25 February 2017 - 03:30 PM
I like the new changes. I want to check them out but I can't find where it says the server's schedule or current status. Can anyone help me out here? "Information Is Ammunition!"
#3
Posted 28 February 2017 - 11:43 PM
Emperorcleon, on 20 February 2017 - 06:03 PM, said:
If the new skill tree was seperated into mech equipment upgrades (which explains the chill costs and experience costs). These mech related skills are now upgrades to the mech chassis and naturally only apply to that chassis only. A new tree can be crafted to reflect the pilots skills which would apply to all mechs. In this way the players still have skills that apply to all mechs while they can upgrade and improve existing mechs.
"You know PGI missed something when..."
Agreed, Emperorcleon. PGI should not have made UAV's, Air/Artillery Strikes, Cool Shots, and all related items into a 'Mech-specific type of item. Those should still belong to the Pilot, and shouldn't be sub-divided. Even further, they should be One-Time Unlocks, as has already been the course of things.
~Mr. D. V. "I knew something else seemed amiss..." Devnull
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