I present to you my Pumpking
http://mwo.smurfy-ne...61e5fc2d5ddf1f9
This build is great for a few reasons:
-If you see a locust or any other light you're like a streak crow that can jump up to get a second death volley off
-Death lasers
-5.5 Tonnes of ammo
-Requires tactical thinking (Early phase you look for scouts, midgame you're watching for people you can hunt and protecting the team/seeking targets of opportunity to long-range-streak)
-Consistently can give you huge amounts of cbills. This mech rakes it in. I've had 2 games over 1200 damage in this thing and it's 50 tonnes.
-It's fun. It's really fun.
-You can jump over people and streak them in an attempt to have the leg streaks hit their torso.
Downsides
-You spray damage all over the place, you're streaking.
-There's a paywall to get to this build
Here's some notes on playstyle for this build! By that I mean a descriptive wall of text!
This is the Michael Jordan Pumpking. You're going to want to have seismic on it at all times so that you can know when to jump in some situations. Radar derp will help you with possible lurms, so I recommend bringing that too if you have one handy. For consumables, you're gonna want a UAV with this monster.
Make sure you have Artemis turned on (I think it still matters, could be wrong) for that sweet lockon time bonus. Your goal all match is to find the target with the least maximum armor and hit it with a barrage of missiles. Your secondary directive is to pepper the enemy team with ssrms in general. (Jump shots for style and grace/evading return fire. Seismic!) Your third directive is to use your surgeon lasers to pop components and center torsos for those beautiful kills.
Being with your team helps A LOT with this build because you need locks and you do a lot of damage really fast directly to the face of what they're fighting. It's like extremely short range LURM love with no minimum range. You also are responsible for keeping lights off of the front line as best you can, so try to keep an eye on your team mates as things get heated.
When you twist, try to lose your laser arm first. It's got less ammo in it. Sometimes you'll lose the other one first.
POSSIBLE CHANGES
Throw a targeting computer in it instead of ammo. Faster locks, feels nice, runs low on ammo in some games.
Edited by DRACULATHEHUN, 24 February 2017 - 08:35 PM.