However, in the old system, mastery did not cost any C-Bills. If you include these costs now you will severely punish new players, as well as players with few modules as they most likely won't have the money to even "re-master" half their mechs (re-master being a mech on the same level as a previously mastered mech).
This is why PGI needs to go away from the idea that all SP should cost the same amount. Have the costs increase with every SP unlocked.
This would mean that players could celebrate quick successes after getting a new mech, which could lead to more mechs being bought (even more so than in the current system!)
I have come up (because math is awesome #nerd) with a little formula:
C-Bill costs for unlocking Skill Point X=(1,075 ^ (X - 1)) * 1000 ; then rounded to the nearest 50
Some cornerstones of this formula (X; cost of Skill Point X; total costs to reach X):
01: 1.000 - 1.000
10: 1.900 - 14.200
20: 3.950 - 43.350,
30: 8.150 - 103.450
40: 16.800 - 227.250
50: 34.600 - 482.550
55: 49.650 - 698.600
60: 71.300 - 1.008.750
70: 146.950 - 2.093.100
80: 302.900 - 4.328.000
90: 624.250 - 8.934.250
91: 671.050 - 9.605.300
A mastered Mech in the old system is about 55 SP in the new system which would only cost 700.000 C-Bills. this means that owning a single weapon module in the old system would allow you to "re-master" 4 of your mechs.
Why does my formula go up to 9.6M C-Bills? Because unlocking 91 SP basically gives you a fully mastered mech with 3-4 modules worth of abilities, saving you up to 10M C-Bills.
A system like this might have the potential to solve almost all problems players have with the proposed Skill Tree regarding its costs. New players quickly experience successes with new mechs and veterans quickly get their mechs back to former glory and even beyond.
Please discuss what you think of this.
Edited by Rizn Nuke, 24 February 2017 - 05:27 AM.