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A Deep Thank You To Pgi, For Making The Deputy Dawg A Reality As The New Urbie Hero K-9


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#21 Bishop Steiner

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Posted 27 February 2017 - 02:34 PM

View PostZolaz, on 27 February 2017 - 02:14 PM, said:

lol ... Bish why are you so surprised that PGI will make any mech as long as you throw jack at them? If PGI can do anything, it is slapdash a skin on a mech and charge your for it. PGI's real problem is being able to make a game that people want to play.

Is it possible for there to be one thread without butthurt and QQ? seriously? **** you got to be the life of the party. *SMH*

Edited by Bishop Steiner, 27 February 2017 - 02:34 PM.


#22 Requiemking

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Posted 27 February 2017 - 02:40 PM

Meh, its just an Urbanmech, and one with a terribly bad paintscheme as well. Seriously, put Saint Ives Blues' paintscheme onto K9, then we'll have something good, because currently the most interesting thing about that Urbanmech is the lightbar.

#23 TopZ0313

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Posted 27 February 2017 - 02:56 PM

Can't wait.

#24 1453 R

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Posted 27 February 2017 - 02:59 PM

Don't let the dingbats who didn't get their own personal hero 'Mech in MWO get ye down, Bish. Heh, they just be jelly. Let 'em be jelly and start preparing your Crimson Straights Heat machinima :P

#25 WrathOfDeadguy

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Posted 27 February 2017 - 03:00 PM

View PostRequiemking, on 27 February 2017 - 02:40 PM, said:

Meh, its just an Urbanmech, and one with a terribly bad paintscheme as well. Seriously, put Saint Ives Blues' paintscheme onto K9, then we'll have something good, because currently the most interesting thing about that Urbanmech is the lightbar.


"Just" an Urbanmech?! There is no such thing as "just" an Urbanmech.

Posted Image

#26 Bishop Steiner

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Posted 27 February 2017 - 03:08 PM

View Post1453 R, on 27 February 2017 - 02:59 PM, said:

Don't let the dingbats who didn't get their own personal hero 'Mech in MWO get ye down, Bish. Heh, they just be jelly. Let 'em be jelly and start preparing your Crimson Straights Heat machinima Posted Image

eh, Requiem is always Debby Downer, so tuning him out takes no real effort when he goes there.
Also, i can already see where all the color channels are, and just switching the grey to white will do the trick, as the arms and lower legs, etc are in black.

Edited by Bishop Steiner, 27 February 2017 - 03:11 PM.


#27 Valdarion Silarius

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Posted 27 February 2017 - 03:10 PM

View PostWrathOfDeadguy, on 27 February 2017 - 03:00 PM, said:


"Just" an Urbanmech?! There is no such thing as "just" an Urbanmech.

Posted Image


I think honestly everyone is over reacting to it. Must be that herd sheep pack mentality. However, congrats to Bishop on getting his concept art as an official hero. I liked the name Deputy Dawg better than K9. A K9 unit usually applies to a dog and I see nothing that applies to that on the urbanmech, lol. Probably should have had a bobble head German Shepard that comes with the urbanmech or something.

#28 Bishop Steiner

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Posted 27 February 2017 - 03:14 PM

View PostArnold The Governator, on 27 February 2017 - 03:10 PM, said:


I think honestly everyone is over reacting to it. Must be that herd sheep pack mentality. However, congrats to Bishop on getting his concept art as an official hero. I liked the name Deputy Dawg better than K9. A K9 unit usually applies to a dog and I see nothing that applies to that on the urbanmech, lol. Probably should have had a bobble head German Shepard that comes with the urbanmech or something.

eh, considering that Urbies are usually following the team like a lost puppy, and are almost a mascot mech in Battletech? Oh, and that you know... the name was deputy DAWG (aka dog).... I mean... it could have ended up the Barney Fife....
Posted Image

#29 Valdarion Silarius

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Posted 27 February 2017 - 03:17 PM

View PostBishop Steiner, on 27 February 2017 - 03:14 PM, said:

eh, considering that Urbies are usually following the team like a lost puppy, and are almost a mascot mech in Battletech? Oh, and that you know... the name was deputy DAWG (aka dog).... I mean... it could have ended up the Barney Fife....
Posted Image


"Usually" following around the team as a lost puppy is an understatement my friend. Let me introduce to you my King Urban....



#30 Revis Volek

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Posted 27 February 2017 - 03:22 PM

I will be buying one to finish off my in game Urbie collection and to show my Support for Deputy Dawg!


It will forever be named such, It aint no pooch unit.

#31 Barkem Squirrel

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Posted 27 February 2017 - 04:08 PM

Bishop, congratulations on getting the K-9 (aka Deputy Dawg) into the game.

I look back to all the posts from the Urbie Curby incident (april fools joke) to all the work on that thread that is still going. Then we got the little buggers. Now the hero mech and one that we have to say would not be there without your and many other peoples persistence.

#32 Aetes Nakatomi

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Posted 27 February 2017 - 04:21 PM

I'm buying the K-9 and I am certainly getting that super sexy Zeus.

But I do think they should cannonise Bishop, that awesome little dude is piloted by him and it's a house Steiner Mech. Unknown, Unknown is not true!

#33 Strum Wealh

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Posted 27 February 2017 - 04:50 PM

Congratulations, Bishop! Posted Image

#34 Bishop Steiner

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Posted 27 February 2017 - 06:06 PM

View PostAetes Nakatomi, on 27 February 2017 - 04:21 PM, said:

I'm buying the K-9 and I am certainly getting that super sexy Zeus.

But I do think they should cannonise Bishop, that awesome little dude is piloted by him and it's a house Steiner Mech. Unknown, Unknown is not true!

thanks

#35 Unnatural Growth

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Posted 27 February 2017 - 06:11 PM

Congrats Bish. I'm glad to see you get this hero.

If PGI ever gets this game to a state that I feel deserves my additional support, this K-9 will be the first mech I spend cash on.

I admit, I'm pleasantly surprised (for a change) on something PGI has done.

#36 FupDup

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Posted 27 February 2017 - 06:27 PM

The one downside here is that the hardpoint layout basically means that most people who buy it will inevitably make it into laser vomit (5 energy 1 ballistic). People do that already on normal Urbies, but this one is basically custom built for it.

There should have been like 2 missile hardpoints somewhere in there to make it feel more unique relative to other Urbies.

#37 jjm1

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Posted 27 February 2017 - 07:20 PM

Nice. On the other hand, missed opportunity for mech handcuffs.

#38 Sorbic

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Posted 27 February 2017 - 07:46 PM

Congrats. Happy to have another Urbie in the line up. I never would have guessed I'd play them so much.

Edited by Sorbic, 27 February 2017 - 07:46 PM.


#39 Dino Might

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Posted 27 February 2017 - 07:50 PM

Hmmm, I guess it's a copyright issue with naming it, "Deputy Dawg." I wonder how long that copyright will last...isn't that cartoon really old? 1963...+70 years - guess we'd need to wait until 2033 until we could use that name. Oh well.

At this point, really need to know the details on the flashing lights. That feature is a must have.

Edited by Dino Might, 27 February 2017 - 07:51 PM.


#40 SilentSooYun

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Posted 27 February 2017 - 07:59 PM

View PostFupDup, on 27 February 2017 - 06:27 PM, said:

There should have been like 2 missile hardpoints somewhere in there to make it feel more unique relative to other Urbies.

Pretty much agree with this. It's great that PGI made "Deputy Dawg" a reality (really hope that light bar works!), but I would have liked to have seen something a bit more unique in the way of hardpoints. Maybe 2 B, 2 E, 2 M, let the MechWarrior choose.





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