![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
Stationary Arms
Started by SuomiWarder, Feb 27 2017 02:24 PM
7 replies to this topic
#1
Posted 27 February 2017 - 02:24 PM
Took out one of my mechs that I haven't used in a while. The rifleman. It has long forward gun barrels on the arms that stick out into your field of view.
And I noticed that my cockpit swayed as I moved but my arms were always stationary. It just looked and felt wierd.
How hard is it to make arms move with the cockpit on a mech anyway PGI ?
And I noticed that my cockpit swayed as I moved but my arms were always stationary. It just looked and felt wierd.
How hard is it to make arms move with the cockpit on a mech anyway PGI ?
#2
Posted 27 February 2017 - 02:33 PM
All mechs' arms are like that though
And it is something that would probably happen within the context of mechs
![Posted Image](https://media.giphy.com/media/3o85xAeH7gD7k8uXbq/giphy-downsized-large.gif)
If the arms moved all over the place they'd be inaccurate as ****
And it is something that would probably happen within the context of mechs
![Posted Image](https://media.giphy.com/media/3o85xAeH7gD7k8uXbq/giphy-downsized-large.gif)
If the arms moved all over the place they'd be inaccurate as ****
Edited by Snazzy Dragon, 27 February 2017 - 02:33 PM.
#3
Posted 27 February 2017 - 05:41 PM
Snazzy Dragon, on 27 February 2017 - 02:33 PM, said:
All mechs' arms are like that though
And it is something that would probably happen within the context of mechs
If the arms moved all over the place they'd be inaccurate as ****
And it is something that would probably happen within the context of mechs
If the arms moved all over the place they'd be inaccurate as ****
PGI can still sway the mechs' arms while keeping the end point + reticule stay at the same spot. Won't take too much effort, and can improve immersion. In that tank gif, only the barrel's end point is staying at same level.
Edited by El Bandito, 27 February 2017 - 05:43 PM.
#4
Posted 27 February 2017 - 07:53 PM
Spiders....
It looks so silly
It looks so silly
#5
Posted 27 February 2017 - 08:00 PM
I want my robot to do cool stuff like the arm wave...
Because, with a neurohalmet on... they could.
Because, with a neurohalmet on... they could.
#7
Posted 27 February 2017 - 10:01 PM
i want to say that the mech cockpits are on shock absorbers or some kind of motion damping system. for hints to this, look to the non windowed side of the grasshopper and see springs there. it makes sense. a mech walking is very jarring and would be highly disorienting. so damping the motion of the mech from the pilots point of view would be a must. would also protect against impact shocks, falls, weapon impacts, collisions with terrain, etc, as well as to lessen the effects of motion sickness on the pilots. so some level of active and passive systems would be employed to do this. like:
pid controllers <3
Snazzy Dragon, on 27 February 2017 - 02:33 PM, said:
All mechs' arms are like that though
And it is something that would probably happen within the context of mechs
![Posted Image](https://media.giphy.com/media/3o85xAeH7gD7k8uXbq/giphy-downsized-large.gif)
If the arms moved all over the place they'd be inaccurate as ****
And it is something that would probably happen within the context of mechs
![Posted Image](https://media.giphy.com/media/3o85xAeH7gD7k8uXbq/giphy-downsized-large.gif)
If the arms moved all over the place they'd be inaccurate as ****
pid controllers <3
Edited by LordNothing, 27 February 2017 - 10:08 PM.
#8
Posted 28 February 2017 - 03:06 AM
The dwf arms feels like they bob up and down excessively. But that would be primarily relative to the torso block bobbing and stays stationary as it walks
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users