Jump to content

Bap Lock-On-Jam Mode


3 replies to this topic

Poll: Lock-On-Jammer mode? (5 member(s) have cast votes)

What do you think?

  1. Yes (4 votes [80.00%] - View)

    Percentage of vote: 80.00%

  2. No (1 votes [20.00%] - View)

    Percentage of vote: 20.00%

Vote Guests cannot vote

#1 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,951 posts
  • LocationSomewhere...over the Rainbow

Posted 23 August 2015 - 10:18 AM

As an LRM user, I think that a pilot-toggleable lock-on-jam mode would be the best possible thing for ECM-LRM balance.

Right now, there is no penalty for ECM. More and more mechs are capable of it, and they proliferate on the battlefield because they deny the use of sensors other than seismic, which most can't afford or are still trying to grind the GXP to get. In today's modern battlefield-in 2015-a jammer can be locked on and homed on, combat aircraft do it all the time with air to air missiles. It doesn't make sense that a mech in 3052 would not have a similar capability.

Lock-on-jam would work like this. To have the capability, the mech has to have the Beagle or Clan Active Probe fitted. The HUD then shows a cue "C3" for normal information sharing mode, and "LOJ" for lock-on-jammer mode. When the B/CAP carrier getting sniped by mechs where there is no Dorito on the HUD, the pilot knows that he or she is in a jamming environment; also, some cue pops up on the HUD that says "jammer registered." Toggle key, say "L," and on your radar, any red or blue Doritos you had disappear as the system switches from C3 to LoJ mode. You then only see Doritos for ECM-equipped mechs operating in "Disrupt" mode, within a certain radius, say 750 meters and can lock them with the "R" key for LRM fire. You could add an element of risk...all of them are the same color, say green or something, and you can't gather target information on a jammer, so no way to tell how damaged he is or if he's friend or foe. But you can lock and fire on him...the risk for friendly fire is there, so jamfiring would require an indirect shooter to have his or her head in the game, toggle back and forth between modes before shooting, and verify who is where so they don't lock up a friendly ECM. Additionally, you lose C3 and seismic equipped mechs would lose seismic too, so the chance of getting sneaked up on by lights is high when you're concentrating on ECM carriers. Plus, if the LoJ feature is tied to the active probe, direct-fire builds like the Catapults K2 and Jester, or the Atlas D-DC, or other such mechs could also have access to the technology-it wouldn't be restricted only to LRMs.

Lock-on-Jam would prevent having to change how ECM works. But it would also require ECM users to consider that they are broadcasting their position when using it in "disrupt" mode, a trade off. Do you blanket your team at your own expense, or do you simply use it in "counter" mode? Or do you decide not to risk it at all? And for the ECM hunter, you're blind to the information environment while you're firing on or hunting jammers. Is the risk worth the payoff?

Edit: Figured out how to make a poll.

Edited by Chados, 29 August 2015 - 12:24 PM.


#2 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,951 posts
  • LocationSomewhere...over the Rainbow

Posted 29 August 2015 - 12:24 PM

Figured out how to add a poll, so bumping.

#3 Jep Jorgensson

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 559 posts
  • LocationWest Chicago, IL

Posted 03 September 2017 - 08:26 AM

Active Probes do cancel out a single ECM as is, as far as lock-ons go anyway. That said, I agree that this part of the game needs work (pretty much all of it needs work though, frankly) and what we really need is to look to the Lore for our answers. That is what this game is based off of and they did a pretty good job overall. It did attract most of us here in the first place, after all.

Edited by Jep Jorgensson, 03 September 2017 - 08:28 AM.


#4 Insanity09

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • 551 posts

Posted 04 September 2017 - 03:32 PM

While one type of jammer is indeed the "overwhelm with too much signal" option, there are other options. Selective jamming of an incoming signal is also possible with today's technology, though it is much more difficult.

I do agree that if the ECM jammer was determined to be the overwhelm type, then it makes sense for that mech, sorta, to be detectable at a much greater range.
However, the whole point would still be to prevent locks, too much signal is too much, and though you'd show up on enemy radar as a fuzzy blob much sooner, you still shouldn't be targetable for the purpose of locks (and possibly not even for an id).

If it is selective jamming, that would be much more stealthy, pretty much what we have now.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users