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Alpine Peaks

drop zone trap

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#1 Edward Scissorhands

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Posted 01 March 2017 - 02:54 PM

Drop zone near j5 on skirmish creates a trap from the drop zone structure, such that if u fall off platform betweem it and the drop zone barrier, you are trapped forever or must eject.

this is obviously for faction play

Edited by Edward Scissorhands, 01 March 2017 - 02:54 PM.


#2 Fox the Apprentice

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Posted 11 April 2017 - 06:39 PM

https://mwomercs.com...e__pid__5625541

#3 Mad Skull

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Posted 11 July 2017 - 06:14 PM

I love Alpine Peaks. Just wish it would come up more. I don't think i played on this for a long time. Honestly not even this year yet. I don't play every day but enough. Miss it.

#4 Barkem Squirrel

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Posted 02 February 2018 - 04:12 PM

View PostMad Skull, on 11 July 2017 - 06:14 PM, said:

I love Alpine Peaks. Just wish it would come up more. I don't think i played on this for a long time. Honestly not even this year yet. I don't play every day but enough. Miss it.


As another NEPA player I also enjoy the map, just the domination placement along with the skirmish & assault just do not do the map justice.

domination I could see the domination point moved to the I5, J5 area or the sigma point on conquest. This would give a more north south fell to the map, but also make use of the edge. still this map was built before that game mode.

Conquest, this is one of the most enjoyable conquest maps.

Assault, I would say that going back to the original drop points along with the cap points would be better. (j5 and F11)

Skirmish, have the drop points around E5 and K12.

Over all the I10 and j9 changes were only needed for fighting for the lower map, now if we could reverse the I10 change it would slow down larger mechs going up the hill. The J9 change might just be good and would save some from sniping I use to do when they would go around the bottom.

There are also 12 and 13 line areas to play, and not to forget the other sides 4 and 3 lines. Then there is also the C, D, and very ends of the E line areas that are great to play in.

I miss the fights at the top of the map, the hill pushes you could do, (those I10 changes give people a place to hide). I also miss the ambushes set up in H12, h13, I13 and G13. Then being the last one alive and going into L4, E4 or the d9/d8 area and sniping.

The present placements almost force a fight in the lower area of the map and ignore over half the map, that is a shame, there are so many place to explore on this map.

#5 Spare Parts Bin

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Posted 02 February 2018 - 05:58 PM

I love this map.In the early days of this map I loved slugging it out on Conquest.

NEPA??? Que es esto??

#6 BTGbullseye

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Posted 07 February 2018 - 12:30 PM

View PostSpare Parts Bin, on 02 February 2018 - 05:58 PM, said:

NEPA??? Que es esto??

Could be their in-game outfit...

#7 Spare Parts Bin

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Posted 08 February 2018 - 05:55 AM

May very be too many abbreviations and acronyms in this game.

I would like to see Vanquish played here.

#8 Koniving

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Posted 08 February 2018 - 06:32 AM

View PostSpare Parts Bin, on 08 February 2018 - 05:55 AM, said:

May very be too many abbreviations and acronyms in this game, QUAFF?

I would like to see Vanquish played here.


There, you were missing a shorthand phrase fpr Quarry Affirmative, because you expect to be agreed with.

Now you can speak like a Clanner.

"You dare to refuse my batchall!?" (Battle Challenge).

#9 Spare Parts Bin

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Posted 08 February 2018 - 07:02 PM

View PostKoniving, on 08 February 2018 - 06:32 AM, said:


There, you were missing a shorthand phrase fpr Quarry Affirmative, because you expect to be agreed with.

Now you can speak like a Clanner.

"You dare to refuse my batchall!?" (Battle Challenge).


I speak Red-Neck Standard English + a combination of Mexican,Central & South American Spanish.

#10 BROARL

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Posted 13 March 2019 - 06:32 PM

would like this fixed please, when you are bored PGI, thankyou.





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