Understandable, but not everyone likes it this way.
1)
So, as an alternative, to allow linear trees without burying:
Distribute valuable skills between more nodes and combine less valuable to less.
People will start considering the formerly useless arm skill if they'll only need to unlock one node to get the full bonus instead of being forces to unlock tiny arm bonuses to get to the useful skills.
If it means that full speed tweak will take 10 nodes and heat gen 15, so be it.
Example:
Speed Tweak: Arm Pitch: (0.75%) (15%) | | (0.75%) (15%) | (0.75%) | (0.75%) | (0.75%) | (0.75%) | (0.75%) | (0.75%) | (0.75%) | (0.75%)
Am I missing something?
2)
For not getting back to boating-encouraging single weapon trees, one can make weapon specific (LBX spread, missile spread, las duration etc.) nodes dependant on general trees.
In this example, G1 and G2 are general
(G1) (G2) | \ / | | (S) | | / \ | (G1) (G2) | \ / | | (S) | | / \ | (G1) (G2) | \ / | | (S) | | / \ | (G1) (G2) | \ / | . . .
As a little resemblance to the web we have now, but no more.
Would you like such a system more?
Edited by Kuaron, 02 March 2017 - 04:03 AM.